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首页> 外文期刊>ACM Transactions on Graphics >WarpDriver: Context-Aware Probabilistic Motion Prediction for Crowd Simulation
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WarpDriver: Context-Aware Probabilistic Motion Prediction for Crowd Simulation

机译:WarpDriver:用于人群模拟的上下文感知概率运动预测

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摘要

Microscopic crowd simulators rely on models of local interactionrn(e.g. collision avoidance) to synthesize the individual motion ofrneach virtual agent. The quality of the resulting motions heavilyrndepends on this component, which has significantly improved inrnthe past few years. Recent advances have been in particular duernto the introduction of a short-horizon motion prediction strategyrnthat enables anticipated motion adaptation during local interactionsrnamong agents. However, the simplicity of prediction techniques ofrnexisting models somewhat limits their domain of validity. In thisrnpaper, our key objective is to significantly improve the quality ofrnsimulations by expanding the applicable range of motion predictions.rnTo this end, we present a novel local interaction algorithmrnwith a new context-aware, probabilistic motion prediction model.rnBy context-aware, we mean that this approach allows crowd simulatorsrnto account for many factors, such as the influence of environmentrnlayouts or in-progress interactions among agents, andrnhas the ability to simultaneously maintain several possible alternaternscenarios for future motions and to cope with uncertainties on sensingrnand other agent’s motions. Technically, this model introducesrn“collision probability fields” between agents, efficiently computedrnthrough the cumulative application of Warp Operators on a sourcernIntrinsic Field. We demonstrate how this model significantly improvesrnthe quality of simulated motions in challenging scenarios,rnsuch as dense crowds and complex environments.
机译:微观人群模拟器依靠局部交互模型(例如,避免碰撞)来合成每个虚拟主体的个体运动。产生的动作的质量在很大程度上取决于该组件,在过去的几年中,该组件已显着改善。特别是由于引入了一种短视距运动预测策略,使得在本地交互作用下,预期的运动适应性得以提高。然而,现有模型的预测技术的简单性在一定程度上限制了它们的有效性。在本文中,我们的主要目标是通过扩大运动预测的适用范围来显着提高仿真的质量。为此,我们提出了一种新颖的局部交互算法,它具有新的上下文感知,概率运动预测模型。rn通过上下文感知,我们意味着这种方法允许人群模拟器考虑许多因素,例如环境布局的影响或特工之间进行中的交互作用,并且能够同时维持几种可能的替代方案以应对未来的运动,并能够应对感知运动和其他特工运动的不确定性。从技术上讲,此模型引入代理之间的“碰撞概率场”,通过在源内场上累积应用Warp运算符来有效地计算出它们。我们演示了该模型如何在挑战性场景(例如人群密集和复杂环境)中显着提高模拟运动的质量。

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