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首页> 外文期刊>ACM Transactions on Graphics >Unsupervised Texture Transfer from Images to Model Collections
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Unsupervised Texture Transfer from Images to Model Collections

机译:从图像到模型集合的无监督纹理转移

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摘要

Large 3D model repositories of common objects are now ubiquitousrnand are increasingly being used in computer graphics and computerrnvision for both analysis and synthesis tasks. However, images ofrnobjects in the real world have a richness of appearance that thesernrepositories do not capture, largely because most existing 3D modelsrnare untextured. In this work we develop an automated pipelinerncapable of transporting texture information from images of realrnobjects to 3D models of similar objects. This is a challengingrnproblem, as an object’s texture as seen in a photograph is distortedrnby many factors, including pose, geometry, and illumination. Theserngeometric and photometric distortions must be undone in orderrnto transfer the pure underlying texture to a new object — the 3Drnmodel. Instead of using problematic dense correspondences, wernfactorize the problem into the reconstruction of a set of base texturesrn(materials) and an illumination model for the object in the image.rnBy exploiting the geometry of the similar 3D model, we reconstructrncertain reliable texture regions and correct for the illumination, fromrnwhich a full texture map can be recovered and applied to the model.rnOur method allows for large-scale unsupervised production of richlyrntextured 3D models directly from image data, providing high qualityrnvirtual objects for 3D scene design or photo editing applications, asrnwell as a wealth of data for training machine learning algorithms forrnvarious inference tasks in graphics and vision.
机译:如今,常见对象的大型3D模型存储库无处不在,并且越来越多地用于计算机图形学和计算机视觉中,用于分析和合成任务。但是,现实世界中物体的图像具有丰富的外观,而存储库无法捕获这些图像,这在很大程度上是因为大多数现有3D模型都没有纹理。在这项工作中,我们开发了一种自动管线,能够将纹理信息从实际对象的图像传输到相似对象的3D模型。这是一个具有挑战性的问题,因为照片中所看到的对象的纹理会受到很多因素的扭曲,包括姿势,几何形状和照明。必须取消这些几何和光度学失真,才能将纯净的基础纹理转移到新对象-3Drnmodel。不再使用有问题的密集对应关系,而是将问题分解为一组基本纹理(材料)和图像中对象的照明模型的重建。通过利用相似的3D模型的几何结构,我们可以重建某些可靠的纹理区域并纠正对于照明,可以从中恢复完整的纹理图并将其应用于模型。我们的方法允许直接从图像数据大规模无监督地生成纹理丰富的3D模型,从而为3D场景设计或照片编辑应用提供高质量的虚拟对象。作为训练机器学习算法的大量数据,这些算法用于图形和视觉中的各种推理任务。

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