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Practical 3D Frame Field Generation

机译:实用的3D框架场生成

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摘要

Given a tetrahedral mesh, the algorithm described in this articlernproduces a smooth 3D frame field, i.e. a set of three orthogonalrndirections associated with each vertex of the input mesh. The fieldrnvaries smoothly inside the volume, and matches the normals of thernvolume boundary. Such a 3D frame field is a key component forrnsome hexahedral meshing algorithms, where it is used to steer thernplacement of the generated elements.rnWe improve the state-of-the art in terms of quality, efficiency andrnreproducibility. Our main contribution is a non-trivial extension inrn3D of the existing least-squares approach used for optimizing a 2Drnframe field. Our algorithm is inspired by the method proposed byrnHuang et al. [2011], improved with an initialization that directlyrnenforces boundary conditions. Our initialization alone is a fast andrneasy way to generate frames fields that are suitable for remeshingrnapplications. For better robustness and quality, the field can be furtherrnoptimized using nonlinear optimization as in Li et al [2012].rnWe make the remark that sampling the field on vertices instead ofrntetrahedra significantly improves both performance and quality.
机译:给定四面体网格,本文描述的算法会生成一个平滑的3D帧场,即与输入网格的每个顶点关联的三个正交方向的集合。场在体积内部平滑变化,并且与体积边界的法线匹配。这样的3D框架字段是六面体网格划分算法的关键组成部分,用于指导生成元素的放置。在质量,效率和可重复性方面,我们改进了现有技术。我们的主要贡献是对用于优化2Drnframe字段的现有最小二乘法的非平凡扩展inrn3D。 rnHuang等人提出的方法启发了我们的算法。 [2011]通过直接增强边界条件的初始化进行了改进。单独进行初始化是一种快速而简便的方法,可以生成适合于重新设计应用程序的帧字段。为了获得更好的鲁棒性和质量,可以像Li et al [2012]中那样使用非线性优化对场进行进一步优化。我们注意到,在顶点而不是四面体上对场进行采样可以显着提高性能和质量。

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