...
首页> 外文期刊>ACM Transactions on Graphics >Reconstructing Personalized Anatomical Models for Physics-based Body Animation
【24h】

Reconstructing Personalized Anatomical Models for Physics-based Body Animation

机译:重建基于物理的身体动画的个性化解剖模型

获取原文
获取原文并翻译 | 示例
   

获取外文期刊封面封底 >>

       

摘要

We present a method to create personalized anatomical models readyrnfor physics-based animation, using only a set of 3D surface scans.rnWe start by building a template anatomical model of an averagernmale which supports deformations due to both 1) subject-specificrnvariations: shapes and sizes of bones, muscles, and adipose tissuesrnand 2) skeletal poses. Next, we capture a set of 3D scans of anrnactor in various poses. Our key contribution is formulating andrnsolving a large-scale optimization problem where we compute bothrnsubject-specific and pose-dependent parameters such that our resultingrnanatomical model explains the captured 3D scans as closely asrnpossible. Compared to data-driven body modeling techniques thatrnfocus only on the surface, our approach has the advantage of creatingrnphysics-based models, which provide realistic 3D geometry of thernbones and muscles, and naturally supports effects such as inertia,rngravity, and collisions according to Newtonian dynamics.
机译:我们提出一种仅使用一组3D表面扫描即可创建为基于物理的动画准备的个性化解剖模型的方法。首先我们建立一个平均男性的模板解剖模型,该模型支持由于以下两种原因引起的变形:1)特定于对象的rnvariation:形状和大小骨骼,肌肉和脂肪组织的运动; 2)骨骼姿势。接下来,我们以各种姿势捕获了一组模拟肛门的3D扫描。我们的主要贡献是制定并解决了大规模优化问题,在该问题中,我们计算了对象特定参数和姿势相关参数,以便我们得出的人体解剖模型尽可能准确地解释捕获的3D扫描。与仅关注表面的数据驱动的身体建模技术相比,我们的方法具有创建基于物理学的模型的优势,该模型提供了骨骼和肌肉的逼真的3D几何形状,并根据牛顿理论自然支持诸如惯性,重力和碰撞等效果动力学。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号