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首页> 外文期刊>ACM Transactions on Graphics >Movie Editing and Cognitive Event Segmentation in Virtual Reality Video
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Movie Editing and Cognitive Event Segmentation in Virtual Reality Video

机译:虚拟现实视频中的电影编辑和认知事件分割

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摘要

Traditional cinematography has relied for over a century on awell-established set of editing rules, called continuity editing, to create a sense of situational continuity. Despite massive changes in visual content across cuts, viewers in general experience no trouble perceiving the discontinuous flow of information as a coherent set of events. However, Virtual Reality (VR) movies are intrinsically different from traditional movies in that the viewer controls the camera orientation at all times. As a consequence, common editing techniques that rely on camera orientations, zooms, etc., cannot be used. In this paper we investigate key relevant questions to understand how well traditional movie editing carries over to VR, such as: Does the perception of continuity hold across edit boundaries? Under which conditions? Does viewers’ observational behavior change after the cuts? To do so, we rely on recent cognition studies and the event segmentation theory, which states that our brains segment continuous actions into a series of discrete, meaningful events. We first replicate one of these studies to assess whether the predictions of such theory can be applied to VR. We next gather gaze data from viewers watching VR videos containing different edits with varying parameters, and provide the first systematic analysis of viewers’ behavior and the perception of continuity in VR. From this analysis we make a series of relevant findings; for instance, our data suggests that predictions from the cognitive event segmentation theory are useful guides for VR editing; that different types of edits are equally well understood in terms of continuity; and that spatial misalignments between regions of interest at the edit boundaries favor a more exploratory behavior even after viewers have fixated on a new region of interest. In addition, we propose a number of metrics to describe viewers’ attentional behavior in VR.We believe the insights derived from our work can be useful as guidelines for VR content creation.
机译:过去的一个世纪以来,传统的摄影技术都依靠一套完善的编辑规则(称为连续性编辑)来创造一种情境连续性的感觉。尽管跨剪辑的视觉内容发生了巨大变化,但观众通常不会感觉到不连续的信息流是一系列连贯的事件。但是,虚拟现实(VR)电影与传统电影本质上不同之处在于,观众始终可以控制摄像机的方向。结果,不能使用依赖于照相机方向,变焦等的普通编辑技术。在本文中,我们研究了一些关键的相关问题,以了解传统电影剪辑如何很好地延续到VR中,例如:连续性的看法是否跨越剪辑界限?在什么条件下?削减后观众的观察行为会改变吗?为此,我们依赖于最新的认知研究和事件分割理论,该理论指出我们的大脑将连续的动作分割为一系列离散的有意义的事件。我们首先复制这些研究之一,以评估这种理论的预测是否可以应用于VR。接下来,我们从观看者观看的VR视频中收集凝视数据,这些视频包含具有不同参数的不同编辑,并提供了对观看者行为和VR连续性感知的第一个系统分析。通过这一分析,我们得出了一系列相关的发现;例如,我们的数据表明,认知事件分割理论的预测对VR编辑很有帮助。就连续性而言,不同类型的编辑同样得到很好的理解;并且即使在观看者将注意力集中在新的兴趣区域之后,在编辑边界处的兴趣区域之间的空间不对齐也有利于更具探索性的行为。此外,我们提出了许多指标来描述观众在VR中的注意行为。我们认为,从我们的工作中得出的见解可以作为VR内容创建的指导原则。

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