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A Model of Novice and Expert Navigation Performance in Constrained-Input Interfaces

机译:约束输入界面中的新手和专家导航性能模型

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Many interactive systems require users to navigate through large sets of data and commands using constrained input devices-such as scroll rings, rocker switches, or specialized keypads-that provide less power and flexibility than traditional input devices like mice or touch screens. While performance with more traditional devices has been extensively studied in human-computer interaction, there has been relatively little investigation of human performance with constrained input. As a result, there is little understanding of what factors govern performance in these situations, and how interfaces should be designed to optimize interface actions such as navigation and selection. Since constrained input is now common in a wide variety of interactive systems (such as mobile phones, audio players, in-car navigation systems, and kiosk displays), it is important for designers to understand what factors affect performance. To aid in this understanding, we present the Constrained Input Navigation (CIN) model, a predictive model that allows accurate determination of human navigation and selection performance in constrained-input scenarios. CIN identifies three factors that underlie user efficiency: the performance of the interface type for single-level item selection (where interface type depends on the input and output devices, the interactive behavior, and the data organization), the hierarchical structure of the information space, and the user's experience with the items to be selected. We show through experiments that, after empirical calibration, the model's predictions fit empirical data well, and discuss why and how each of the factors affects performance. Models like CIN can provide valuable theoretical and practical benefits to designers of constrained-input systems, allowing them to explore and compare a much wider variety of alternate interface designs without the need for extensive user studies.
机译:许多交互式系统要求用户使用受约束的输入设备(例如,滚动环,翘板开关或专用键盘)浏览大量数据和命令,这些输入设备比鼠标或触摸屏等传统输入设备提供的功能和灵活性要小。尽管已经在人机交互中广泛研究了使用更多传统设备的性能,但是在输入受限的情况下,人们对性能的研究却相对较少。结果,几乎不了解在这些情况下哪些因素决定了性能,以及如何设计界面以优化界面动作(例如导航和选择)。由于受约束的输入现在在各种交互式系统(例如移动电话,音频播放器,车载导航系统和信息亭显示器)中很常见,因此对于设计师来说,了解影响性能的因素非常重要。为了帮助理解,我们提出了“约束输入导航(CIN)”模型,这是一种预测模型,可以在约束输入情况下准确确定人类导航和选择性能。 CIN确定了影响用户效率的三个因素:用于单级项目选择的界面类型的性能(其中界面类型取决于输入和输出设备,交互行为和数据组织),信息空间的层次结构,以及用户对要选择的项目的体验。我们通过实验表明,在进行经验校准之后,模型的预测很好地拟合了经验数据,并讨论了每个因素为何以及如何影响性能。像CIN这样的模型可以为约束输入系统的设计人员提供宝贵的理论和实践优势,使他们无需大量的用户研究即可探索和比较各种各样的替代接口设计。

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