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首页> 外文期刊>ACM Transactions on Applied Perception (TAP) >Recalibration of rotational locomotion in immersive virtual environments
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Recalibration of rotational locomotion in immersive virtual environments

机译:沉浸式虚拟环境中旋转运动的重新校准

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This work uses an immersive virtual environment (IVE) to examine how people maintain a calibration between biomechanical and visual information for rotational self-motion. First, we show that no rotational recalibration occurs when visual and biomechanical rates of rotation are matched. Next, we demonstrate that mismatched physical and visual rotation rates cause rotational recalibration. Although previous work has shown that rotational locomotion can be recalibrated in real environments, this work extends the finding to virtual environments. We further show that people do not completely recalibrate left and right rotations independently when different visual--biomechanical discrepancies are used for left and right rotations during a recalibration phase. Finally, since the majority of participants did not notice mismatched physical and visual rotation rates, we discuss the implications of using such mismatches to enable IVE users to explore a virtual space larger than the physical space they are in.
机译:这项工作使用沉浸式虚拟环境(IVE)来检查人们如何在生物力学和视觉信息之间保持校准,以进行旋转自运动。首先,我们证明了当视觉和生物力学的旋转速度匹配时,不会发生旋转重新校准。接下来,我们证明物理和视觉旋转速率不匹配会导致旋转重新校准。尽管以前的工作表明旋转运动可以在实际环境中重新校准,但这项工作将发现扩展到了虚拟环境。我们进一步证明,当在重新校准阶段对左右旋转使用不同的视觉-生物力学差异时,人们不会完全独立地重新校准左右旋转。最后,由于大多数参与者没有注意到物理和视觉旋转速率不匹配,因此我们讨论了使用这种不匹配使IVE用户能够探索比其所在物理空间更大的虚拟空间的含义。

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