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首页> 外文期刊>ACM Transactions on Applied Perception (TAP) >A gaze-based study for investigating the perception of visual realism in simulated scenes
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A gaze-based study for investigating the perception of visual realism in simulated scenes

机译:基于凝视的研究,用于研究模拟场景中的视觉真实感

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Visual realism has been a major objective of computer graphics since the inception of the field. However, the perception of visual realism is not a well-understood process and is usually attributed to a combination of visual cues and image features that are difficult to define or measure. For highly complex images, the problem is even more involved. The purpose of this paper is to present a study based on eye tracking for investigating the perception of visual realism of static images with different visual qualities. The eye-fixation clusters helped to define salient image features corresponding to 3D surface details and light transfer properties that attract observers' attention. This enabled the definition and categorization of image attributes affecting the perception of photorealism. The dynamics of the visual behavior of different observer groups were examined by analyzing saccadic eye movements. We also demonstrated how the different image categories used in the experiments were perceivedwith varying degrees of visual realism. The results presented can be used as a basis for investigating the impact of individual image features on the perception of visual realism. This study suggests that post-recall or simple abstraction of visual experience is not accurate and the use of eye tracking provides an effective way of determining relevant features that affect visual realism, thus allowing for improved rendering techniques that target these features.
机译:自从该领域诞生以来,视觉现实主义一直是计算机图形学的主要目标。但是,对视觉真实感的理解并不是一个容易理解的过程,通常归因于视觉线索和难以定义或测量的图像特征的结合。对于高度复杂的图像,问题甚至更大。本文的目的是提出一项基于眼动追踪的研究,以调查具有不同视觉质量的静态图像的视觉真实感。眼睛注视集群有助于定义与3D表面细节和光传输特性相对应的显着图像特征,从而吸引观察者的注意力。这样就可以对影响照片写实感的图像属性进行定义和分类。通过分析眼跳的眼动检查了不同观察者组的视觉行为的动态。我们还演示了如何在不同程度的视觉真实感下感知实验中使用的不同图像类别。呈现的结果可以用作调查单个图像特征对视觉真实感的影响的基础。这项研究表明,视觉体验的回忆或简单抽象是不准确的,而眼动追踪的使用提供了一种确定影响视觉真实感的相关特征的有效方法,从而允许针对这些特征的改进的渲染技术。

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