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Stereo Day-for-Night: Retargeting Disparity for Scotopic Vision

机译:夜视立体:重新定位视差视差

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摘要

Several approaches attempt to reproduce the appearance of a scotopic low-light night scene on a photopic display ("day-for-night") by introducing color desaturation, loss of acuity, and the Purkinje shift toward blue colors. We argue that faithful stereo reproduction of night scenes on photopic stereo displays requires manipulation of not only color but also binocular disparity. To this end, we performed a psychophysics experiment to devise a model of disparity at scotopic luminance levels. Using this model, we can match binocular disparity of a scotopic stereo content displayed on a photopic monitor to the disparity that would be perceived if the scene was actually scotopic. The model allows for real-time computation of common stereo content as found in interactive applications such as simulators or computer games.
机译:几种方法试图通过引入颜色不饱和度,敏锐度降低以及浦肯野向蓝色转变,来在暗视显示器上再现暗视微光夜景的外观(“昼夜”)。我们认为,要在明暗的立体显示器上忠实再现夜景,不仅需要操纵色彩,还需要操纵双目视差。为此,我们进行了心理物理学实验,以设计暗视亮度水平上的视差模型。使用此模型,我们可以将在明视监视器上显示的暗视立体内容的双目视差与场景实际为暗视时可以感知的视差匹配。该模型允许对交互式应用程序(例如模拟器或计算机游戏)中发现的常见立体声内容进行实时计算。

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