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A Comparative Perceptual Study of Soft-Shadow Algorithms

机译:软阴影算法的比较感知研究

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We performed a perceptual user study of algorithms that approximate soft shadows in real time. Although a huge body of soft-shadow algorithms have been proposed, to our knowledge this is the first methodical study for comparing different real-time shadow algorithms with respect to their plausibility and visual appearance. We evaluated soft-shadow properties like penumbra overlap with respect to their relevance to shadow perception in a systematic way, and we believe that our results can be useful to guide future shadow approaches in their methods of evaluation. In this study, we also capture the predominant case of an inexperienced user observing shadows without comparing to a reference solution, such as when watching a movie or playing a game. One important result of this experiment is to scientifically verify that real-time soft-shadow algorithms, despite having become physically based and very realistic, can nevertheless be intuitively distinguished from a correct solution by untrained users.
机译:我们对可实时逼近柔和阴影的算法进行了感知用户研究。尽管已提出了大量的软阴影算法,但据我们所知,这是第一个将不同实时阴影算法的真实性和视觉外观进行比较的方法研究。我们以系统的方式评估了诸如半影重叠之类的软阴影属性与阴影感知的相关性,并且我们相信我们的结果可用于指导未来的阴影方法进行评估。在这项研究中,我们还捕获了没有经验的用户观察阴影的主要情况,而没有与参考解决方案进行比较,例如在看电影或玩游戏时。该实验的一个重要结果是科学地验证了实时的软阴影算法,尽管它已成为基于物理的方法并且非常逼真,但仍可以由未经培训的用户直观地将其与正确的解决方案区分开。

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