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A novel driving assessment combining hazard perception, hazard prediction and theory questions

机译:结合危险感知,危害预测和理论问题的新推进评估

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摘要

A new hazard test was created using high-fidelity computer animation containing ten hazards. Sixty learner drivers and sixty experienced drivers sat either a hazard-perception version of this test (requiring timed responses to materialized hazards) or a hazard-prediction variant of the test (where the screen is occluded as the hazard begins to appear and drivers are asked 'What happens next?'). Recent studies have demonstrated that the prediction test format outperforms the hazard perception format using naturalistic video, but there has not yet been a study replicating this effect with computer-animated materials similar to the quality of those used in the official UK hazard perception test. The new test also included eleven theory questions designed to probe drivers' knowledge of the rules of the road. The results demonstrated that both test variants differentiated between driver groups with considerable effect sizes. Theory-question scores were comparable across learner and experienced driver groups, reflecting learners' preparation for the test and possible issues with memory decay and overwriting in the experienced group. As an interesting aside, driving-related video game play negatively correlated with hazard perception performance, but not with hazard prediction scores. Some individual hazards better suited the prediction or perception test format, raising the possibility of a future hybrid test that combines the two approaches.
机译:使用包含十个危险的高保真计算机动画来创建一个新的危险测试。六十人学习司机和六十经验的司机坐在这个测试的危险 - 感知版本(需要定时响应对物化危险)或测试的危险预测变体(当屏幕被遮挡时,随着危险开始出现并且驾驶员被问及驾驶员'接下来发生什么?')。最近的研究表明,预测测试格式优于使用自然主义视频的危险感知格式,但尚未通过类似于英国官方危险感知测试的计算机动画材料复制这种效果的研究。新测试还包括11个理论问题,旨在探讨司机对道路规则的了解。结果表明,两种测试变体都区分了具有相当大的效果尺寸的驱动器组之间。理论问题分数跨学习者和经验丰富的驱动程序组相当,反映了学习者对考试的准备和记忆衰减和覆盖经验组的可能问题。作为一个有趣的一边,驾驶相关的视频游戏与危险性能呈负相关,但没有危险预测分数。一些个人危险更适合预测或感知测试格式,提高了结合两种方法的未来混合测测试的可能性。

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