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3D Imaging for hand gesture recognition: Exploring the software-hardware interaction of current technologies

机译:用于手势识别的3D成像:探索当前技术的软硬件交互

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Interaction with 3D information is one of the fundamental and most familiar tasks in virtually all areas of engineering and science. Several recent technological advances pave the way for developing hand gesture recognition capabilities available to all, which will lead to more intuitive and efficient 3D user interfaces (3DUI). These developments can unlock new levels of expression and productivity in all activities concerned with the creation and manipulation of virtual 3D shapes and, specifically, in engineering design. Building fully automated systems for tracking and interpreting hand gestures requires robust and efficient 3D imaging techniques as well as potent shape classifiers. We survey and explore current and emerging 3D imaging technologies, and focus, in particular, on those that can be used to build interfaces between the users’ hands and the machine. The purpose of this paper is to categorize and highlight the relevant differences between these existing 3D imaging approaches in terms of the nature of the information provided, output data format, as well as the specific conditions under which these approaches yield reliable data. Furthermore we explore the impact of each of these approaches on the computational cost and reliability of the required image processing algorithms. Finally we highlight the main challenges and opportunities in developing natural user interfaces based on hand gestures, and conclude with some promising directions for future research.
机译:与3D信息的交互实际上是工程和科学所有领域中最基本和最熟悉的任务之一。最近的几项技术进步为开发所有人可用的手势识别功能铺平了道路,这将导致更加直观和有效的3D用户界面(3DUI)。这些发展可以在与虚拟3D形状的创建和操作有关的所有活动中,尤其是在工程设计中,将表达和生产力的水平提高到新的水平。建立用于跟踪和解释手势的全自动系统需要强大而有效的3D成像技术以及有效的形状分类器。我们调查和探索当前和新兴的3D成像技术,尤其着重于可用于在用户的手和机器之间建立接口的技术。本文的目的是根据提供的信息的性质,输出数据格式以及这些方法产生可靠数据的特定条件,对现有3D成像方法之间的相关差异进行分类和突出显示。此外,我们探索了每种方法对所需图像处理算法的计算成本和可靠性的影响。最后,我们重点介绍了基于手势开发自然用户界面的主要挑战和机遇,并为未来的研究提供了一些有希望的指导。

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