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Judging surface slant for placing objects: a role for motion parallax

机译:判断放置物体的表面倾斜度:运动视差的作用

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摘要

People have a variety of sources of information (cues) about surface slant at their disposal. We used a simple placing task to evaluate the relative importance of three such cues (motion parallax, binocular disparity and texture) within the space in which people normally manipulate objects. To do so, we projected a stimulus onto a rotatable screen. This allowed us to manipulate texture cues independently of binocular disparity and motion parallax. We asked people to stand in front of the screen and place a cylinder on the screen. We analysed the cylinder’s orientation just before contact. Participants mainly relied on binocular cues (weight between 50 and 90%), in accordance with binocular cues being known to be reliable when the stimulus surface is nearby and almost frontal. Texture cues contributed between 2 and 18% to the estimated slant. Motion parallax was given a weight between 1 and 9%, despite the fact that it only provided information when the head began to move, which was just before the arm did. Thus motion parallax is used to judge surface slant, even when one is under the impression of standing still.
机译:人们可以随意使用各种有关表面倾斜的信息(线索)。我们使用一个简单的放置任务来评估人们通常在其中操纵对象的空间内这三种线索(运动视差,双眼视差和纹理)的相对重要性。为此,我们将刺激物投射到了可旋转的屏幕上。这使我们能够独立于双目视差和运动视差来操纵纹理提示。我们要求人们站在屏幕前并将圆柱体放在屏幕上。我们在接触之前分析了圆柱体的方向。参与者主要依靠双眼线索(体重在50%到90%之间),这是因为众所周知,当刺激表面在附近并且几乎是正面时,双眼线索是可靠的。纹理提示在估计的倾斜度中占2%至18%。尽管视差仅在头部开始移动时(即在手臂开始移动之前)提供信息,但它的权重在1%到9%之间。因此,即使人处于静止状态,运动视差也可用于判断表面倾斜。

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