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The respective contributions of visual and proprioceptive afferents to the mirror illusion in virtual reality

机译:视觉和本体感受传入对虚拟现实中的镜像幻觉的各自贡献

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摘要

The reflection of passive arm displacement in a mirror is a powerful means of inducing a kinaesthetic illusion in the static arm hidden behind the mirror. Our recent research findings suggest that this illusion is not solely visual in origin but results from the combination of visual and proprioceptive signals from the two arms. To determine the respective contributions of visual and proprioceptive signals to this illusion, we reproduced the mirror paradigm in virtual reality. As in the physical version of the mirror paradigm, one of the participant’s arms (the left arm, in our study) could be flexed or extended passively. This movement was combined with displacements of the avatar’s left and right forearms, as viewed in a first-person perspective through a virtual reality headset. In order to distinguish between visual and proprioceptive contributions, two unimodal conditions were applied separately: displacement of the avatar’s forearms in the absence of physical displacement of the left arm (the visual condition), and displacement of the left forearm while the avatar’s forearms were masked (the proprioceptive condition). Of the 34 female participants included in the study, 28 experienced a kinaesthetic mirror illusion in their static (right) arm. The strength of the illusion (expressed in terms of speed and duration) evoked by the bimodal condition was much higher than that observed in either of the two unimodal conditions. Our present results confirm that the involvement of visual signals in the mirror illusion—often considered as a prototypic visual illusion—has been overstated. The mirror illusion also involves non-visual signals (bilateral proprioceptive-somaesthetic signals, in fact) that interact with the visual signals and strengthen the kinaesthetic effect.
机译:镜子中被动臂位移的反射是在隐藏在镜子后面的静态臂中引起运动觉错觉的有力手段。我们最近的研究发现表明,这种错觉不仅是视觉上的起源,而且是来自两条手臂的视觉和本体感受信号的结合。为了确定视觉和本体感受信号对这种错觉的各自贡献,我们在虚拟现实中复制了镜像范式。与镜像范例的物理版本一样,参与者的手臂之一(在我们的研究中为左手臂)可以被动弯曲或伸展。从第一人称视角通过虚拟现实耳机可以看到,该运动与化身的左右前臂的位移相结合。为了区分视觉和本体感受的贡献,分别应用了两种单峰条件:在没有左臂物理位移的情况下化身的前臂的位移(视觉条件),以及在化身的前臂被掩盖的情况下左前臂的位移(本体感受状态)。在研究中包括的34位女性参与者中,有28位在其静态(右)手臂上经历了运动觉镜幻觉。双峰条件引起的错觉强度(以速度和持续时间表示)比两种单峰条件中的任何一种都高。我们目前的结果证实,视觉信号在镜像幻觉中的参与(通常被认为是原型视觉幻觉)已被夸大了。镜像错觉还涉及非视觉信号(实际上是双侧本体感觉感觉信号),它们与视觉信号相互作用并增强了动觉效果。

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