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Interactivity and Reward-Related Neural Activation during a Serious Videogame

机译:严重视频游戏中的互动性和与奖励相关的神经激活

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摘要

This study sought to determine whether playing a “serious” interactive digital game (IDG) – the Re-Mission videogame for cancer patients – activates mesolimbic neural circuits associated with incentive motivation, and if so, whether such effects stem from the participatory aspects of interactive gameplay, or from the complex sensory/perceptual engagement generated by its dynamic event-stream. Healthy undergraduates were randomized to groups in which they were scanned with functional magnetic resonance imaging (FMRI) as they either actively played Re-Mission or as they passively observed a gameplay audio-visual stream generated by a yoked active group subject. Onset of interactive game play robustly activated mesolimbic projection regions including the caudate nucleus and nucleus accumbens, as well as a subregion of the parahippocampal gyrus. During interactive gameplay, subjects showed extended activation of the thalamus, anterior insula, putamen, and motor-related regions, accompanied by decreased activation in parietal and medial prefrontal cortex. Offset of interactive gameplay activated the anterior insula and anterior cingulate. Between-group comparisons of within-subject contrasts confirmed that mesolimbic activation was significantly more pronounced in the active playgroup than in the passive exposure control group. Individual difference analyses also found the magnitude of parahippocampal activation following gameplay onset to correlate with positive attitudes toward chemotherapy assessed both at the end of the scanning session and at an unannounced one-month follow-up. These findings suggest that IDG-induced activation of reward-related mesolimbic neural circuits stems primarily from participatory engagement in gameplay (interactivity), rather than from the effects of vivid and dynamic sensory stimulation.
机译:这项研究试图确定玩“严肃的”交互式数字游戏(IDG)(针对癌症患者的Re-Mission电子游戏)是否会激活与激励动机相关的中脑边缘神经回路,如果是,这种影响是否源于交互式的参与性方面游戏玩法,或动态事件流所产生的复杂的感官/知觉参与。健康的大学生被随机分组​​,在这些小组中,他们要么积极地扮演“重新任务”,要么就被动地观察了被带轭的积极小组对象产生的游戏视听流,并通过功能磁共振成像(FMRI)进行了扫描。互动游戏的开始会强烈激活中脑边缘投影区域,包括尾状核和伏伏核以及海马旁回的子区域。在互动游戏中,受试者表现出丘脑,前岛岛,壳核和运动相关区域的激活延长,伴随着顶额和内侧前额叶皮层的激活减少。互动游戏的偏移激活了前岛和前扣带。受试者内部对比的组间比较证实,主动游戏组的中脑边缘激活明显比被动暴露对照组的明显。个体差异分析还发现,在游戏开始后,海马旁海马激活的程度与在扫描阶段结束时和未经通知的一个月随访中对化疗的积极态度相关。这些发现表明,IDG诱导的与奖赏相关的中脑边缘神经回路的激活主要来自参与性参与游戏性(互动性),而不是由生动而动态的感官刺激产生。

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