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Moving Away from Nasty Encounters Enhances Cooperation in Ecological Prisoners Dilemma Game

机译:摆脱令人讨厌的遭遇加强生态囚徒困境游戏中的合作

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摘要

We study the role of migration in the evolution of cooperation. Individuals spatially located on a square lattice play the prisoner's dilemma game. Dissatisfied players, who have been exploited by defectors, tend to terminate interaction with selfish partners by leaving the current habitats, and explore unknown physical niches available surrounding them. The time scale ratio of game interaction to natural selection governs how many game rounds occur before individuals experience strategy updating. Under local migration and strong selection, simulation results demonstrate that cooperation can be stabilized for a wide range of model parameters, and the slower the natural selection, the more favorable for the emergence of cooperation. Besides, how the selection intensity affects cooperators' evolutionary fate is also investigated. We find that increasing it weakens cooperators' viability at different speeds for different time scale ratios. However, cooperation is greatly improved provided that individuals are offered with enough chance to agglomerate, while cooperation can always establish under weak selection but vanishes under very strong selection whenever individuals have less odds to migrate. Whenever the migration range restriction is removed, the parameter area responsible for the emergence of cooperation is, albeit somewhat compressed, still remarkable, validating the effectiveness of collectively migrating in promoting cooperation.
机译:我们研究了移民在合作演变中的作用。在空间上位于方格上的个人在玩囚徒的困境游戏。被叛逃者所利用的不满的玩家倾向于通过离开当前的栖息地来终止与自私伙伴的互动,并探索周围未知的物理unknown。游戏互动与自然选择的时间比例决定了在个人经历策略更新之前发生的游戏回合数。在局部迁移和强选择下,仿真结果表明,对于广泛的模型参数,合作可以稳定,自然选择越慢,合作就越容易出现。此外,还研究了选择强度如何影响合作者的进化命运。我们发现,增加它会削弱合作伙伴在不同时标比率下以不同速度的生存能力。但是,只要个人有足够的凝聚机会,合作就会大大改善,而合作总是在选择力弱的情况下建立,而在选择力很强的情况下,只要个人迁移的机会较少,合作就会消失。每当取消迁移范围限制时,负责合作出现的参数区域(尽管有所压缩)仍然显着,这证明了集体迁移在促进合作中的有效性。

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