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The Durability of Public Goods Changes the Dynamics and Nature of Social Dilemmas

机译:公共物品的耐用性改变了社会困境的动力和性质

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摘要

An implicit assumption underpins basic models of the evolution of cooperation, mutualism and altruism: The benefits (or pay-offs) of cooperation and defection are defined by the current frequency or distribution of cooperators. In social dilemmas involving durable public goods (group resources that can persist in the environment–ubiquitous from microbes to humans) this assumption is violated. Here, we examine the consequences of relaxing this assumption, allowing pay-offs to depend on both current and past numbers of cooperators. We explicitly trace the dynamic of a public good created by cooperators, and define pay-offs in terms of the current public good. By raising the importance of cooperative history in determining the current fate of cooperators, durable public goods cause novel dynamics (e.g., transient increases in cooperation in Prisoner's Dilemmas, oscillations in Snowdrift Games, or shifts in invasion thresholds in Stag-hunt Games), while changes in durability can transform one game into another, by moving invasion thresholds for cooperation or conditions for coexistence with defectors. This enlarged view challenges our understanding of social cheats. For instance, groups of cooperators can do worse than groups of defectors, if they inherit fewer public goods, while a rise in defectors no longer entails a loss of social benefits, at least not in the present moment (as highlighted by concerns over environmental lags). Wherever durable public goods have yet to reach a steady state (for instance due to external perturbations), the history of cooperation will define the ongoing dynamics of cooperators.
机译:一个隐含的假设为合作,互惠和利他主义进化的基本模型奠定了基础:合作和叛逃的收益(或回报)由合作者的当前频率或分布来定义。在涉及耐用公共物品(可以在环境中持续存在的群体资源,从微生物到人类无处不在)的社会困境中,这种假设被违反了。在这里,我们研究放宽此假设的后果,使收益取决于合作者的当前和过去数量。我们明确跟踪合作者创造的公共物品的动态,并根据当前公共物品定义收益。通过提高合作历史在确定合作者当前命运方面的重要性,耐久的公共物品引起了新的动态(例如,囚徒困境中合作的短暂增加,雪堆游戏中的振荡或雄鹿狩猎游戏中入侵阈值的变化),而持久性的变化可以通过改变入侵门槛与叛逃者的合作或共存条件,将一种游戏转变为另一种游戏。这种放大的观点挑战了我们对社交作弊的理解。例如,如果合作者群体继承的公共物品较少,那么他们的行为会比叛逃者群体做得更糟,而叛逃者数量的增加不再造成社会利益的损失,至少在现在不是这样(正如对环境滞后的关注所强调的那样) )。在耐用公共物品尚未达到稳定状态(例如由于外部干扰)的地方,合作的历史将定义合作者的持续动力。

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