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Gait Training after Stroke on a Self-Paced Treadmill with and without Virtual Environment Scenarios: A Proof-of-Principle Study

机译:带有和不带有虚拟环境方案的自步跑步机中风后的步态训练:原理验证研究

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摘要

>Purpose: The purpose of this proof-of-principle study was to show that virtual reality (VR) technology could be coupled with a self-paced treadmill to further improve walking competency in individuals with chronic stroke. >Method: A 62-year-old man with a chronic right hemispheric stroke participated in a treadmill walking programme involving first a control (CTL) protocol, then VR training. In CTL training, he walked without time constraints while viewing still pictures and reacting to treadmill movements similar to those that he would have experienced later in VR training. In VR training, he experienced treadmill movements programmed to simulate changes encountered in five virtual environments rear-projected onto a large screen. Training difficulty in nine sessions over 3 weeks was increased by varying the time constraints, terrain surface changes, and obstacles to avoid. Effects on walking competency were assessed using clinical measures (5 m walk test, 6 min walk test, Berg Balance Scale, Activities-specific Balance Confidence scale) and questionnaires (Assessment of Life Habits Scale and personal appraisal). >Results: CTL and VR training resulted in a similar progression through the training sessions of total time walked on the treadmill. The VR training led to an additional increase in speed as measured by walking 5 metres as fast as possible and distance walked in 6 minutes, as well as improved balance self-efficacy and anticipatory locomotor adjustments. As reported by the participant, these improved outcomes transferred to real-life situations. >Conclusions: Despite the limited potential for functional recovery from chronic stroke, an individual can achieve improvements in mobility and self-efficacy after participating in VR-coupled treadmill training, compared with treadmill training with the same intensity and surface perturbations but without VR immersion. A larger scale, randomized controlled trial is warranted to determine the efficacy of VR-coupled treadmill training for mobility intervention post-stroke.
机译:>目的:这项原理验证研究的目的是证明虚拟现实(VR)技术可以与自定步速跑步机结合使用,以进一步提高慢性卒中患者的行走能力。 >方法:一名患有慢性右半球慢性病的62岁男子参加了跑步机步行计划,该计划首先涉及控制(CTL)协议,然后进行VR训练。在CTL训练中,他不受时间限制地行走,同时观看静止图像和对跑步机的动作做出反应,这与他以后在VR训练中所经历的动作类似。在VR培训中,他经历了跑步机运动,该运动被编程为模拟在重新投影到大屏幕上的五个虚拟环境中遇到的变化。通过更改时间限制,地形表面变化和应避免的障碍,在三周内进行了九次培训,培训难度有所增加。使用临床测量(5 m步行测试,6 min步行测试,Berg平衡量表,特定于活动的平衡信心量表)和问卷(生活习惯评估量表和个人评估)评估对步行能力的影响。 >结果:CTL和VR培训通过跑步机上的总时间进行的培训课程也取得了相似的进展。通过尽可能快地步行5米并在6分钟内走完距离,VR训练导致速度进一步提高,并提高了平衡自我效能和预期的运动调节能力。正如参与者报告的那样,这些改善的结果转移到了现实生活中。 >结论:尽管从慢性中风中恢复功能的潜力有限,但是与强度和表面相同的跑步机训练相比,参加VR耦合的跑步机训练后,个体仍可以提高活动能力和自我效能摄动,但没有VR浸入。有必要进行较大规模的随机对照试验,以确定VR耦合跑步机训练对中风后活动性干预的功效。

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