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Stimulus-preceding negativity represents a conservative response tendency

机译:刺激之前的消极代表保守的反应趋势

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摘要

Humans tend to be conservative and typically will retain their initial decision even if an option to change is provided. We investigated whether the stimulus-preceding negativity (SPN), an event-related potential associated with the affective-motivational anticipation of feedback in gambling tasks, represents the strong response tendency to retain an initial decision. We compared SPNs in three different card-gambling tasks wherein the participants were given the opportunity to change their initial decision after they chose one of three cards. In two of these tasks, the winning probability was equiprobable (1/3 and 1/2, respectively) whether or not the participants changed their initial decision. However, in the Monty Hall dilemma task, changing the initial decision stochastically doubled the probability of winning (2/3) compared with retaining (1/3). In this counterintuitive probabilistic dilemma task, after the participant chose an option among three cards, a nonreward (losing) option is revealed. Then, the participants are offered a chance to change their mind and asked to make their final decision: to retain their initial choice or change to the alternate option. In all tasks, maintenance of previous behaviors was observed, although the rate of retaining earlier choices tended to be lower in the Monty Hall dilemma task than in the other two tasks. The SPNs were larger on retain trials than on change trials irrespective of task. These results suggest that underlying brain activities associated with the strong tendency to retain the initial decision can be observed by the SPN and thus it reflects expectancy of outcomes in terms of self-chosen behaviors.
机译:人类趋向于保守,即使提供改变的选择,他们通常也会保留其最初的决定。我们调查了刺激前的消极情绪(SPN),即与赌博任务中的反馈的情感动机预期相关的事件相关电位,是否代表保留初始决定的强烈反应趋势。我们在三种不同的纸牌赌博任务中比较了SPN,其中参与者在选择了三张纸牌之一后就有机会更改其最初的决定。在其中两项任务中,无论参与者是否更改了最初的决定,获胜的概率都是相等的(分别为1/3和1/2)。但是,在Monty Hall的困境任务中,与保留(1/3)相比,更改初始决策会随机地使获胜的概率(2/3)加倍。在此违反直觉的概率困境任务中,在参与者选择三张牌中的一个选项后,将显示一个非奖励(失败)选项。然后,为参与者提供了改变主意的机会,并要求他们做出最终决定:保留其最初的选择或更改为其他选择。在所有任务中,都观察到保持了以前的行为,尽管在蒙蒂·霍尔难题中,保留较早选择的比率往往比其他两项任务要低。与任务无关,保留试验的SPN大于变更试验的SPN。这些结果表明,SPN可以观察到与保留初始决策的强烈趋势相关的潜在大脑活动,因此,它反映了根据自我选择行为得出的预期结果。

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