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The Accuracy and Precision of Position and Orientation Tracking in the HTC Vive Virtual Reality System for Scientific Research

机译:HTC Vive虚拟现实科学研究系统中位置和方向跟踪的精度和精确度

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摘要

The advent of inexpensive consumer virtual reality equipment enables many more researchers to study perception with naturally moving observers. One such system, the HTC Vive, offers a large field-of-view, high-resolution head mounted display together with a room-scale tracking system for less than a thousand U.S. dollars. If the position and orientation tracking of this system is of sufficient accuracy and precision, it could be suitable for much research that is currently done with far more expensive systems. Here we present a quantitative test of the HTC Vive’s position and orientation tracking as well as its end-to-end system latency. We report that while the precision of the Vive’s tracking measurements is high and its system latency (22 ms) is low, its position and orientation measurements are provided in a coordinate system that is tilted with respect to the physical ground plane. Because large changes in offset were found whenever tracking was briefly lost, it cannot be corrected for with a one-time calibration procedure. We conclude that the varying offset between the virtual and the physical tracking space makes the HTC Vive at present unsuitable for scientific experiments that require accurate visual stimulation of self-motion through a virtual world. It may however be suited for other experiments that do not have this requirement.
机译:廉价的消费者虚拟现实设备的出现使更多的研究人员能够与自然移动的观察者一起研究感知。一种这样的系统,HTC Vive,提供了一个大视野,高分辨率的头戴式显示器以及一个房间规模的跟踪系统,价格不到一千美元。如果此系统的位置和方向跟踪具有足够的精度和精确度,则可能适合目前使用昂贵得多的系统进行的大量研究。在这里,我们对HTC Vive的位置和方向跟踪及其端到端系统延迟进行了定量测试。我们报告说,尽管Vive跟踪测量的精度很高,而系统延迟(22µms)却很低,但其位置和方向测量值是相对于物理接地平面倾斜的坐标系提供的。由于每当短暂丢失跟踪时都会发现偏移量有较大变化,因此无法通过一次性校准程序对其进行校正。我们得出的结论是,虚拟和物理跟踪空间之间变化的偏移量使HTC Vive目前不适合需要通过虚拟世界对自身运动进行精确视觉刺激的科学实验。但是,它可能适合于没有此要求的其他实验。

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