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The Effect of Walking and Teleportation on Spatial Updating in Virtual and Real Scenes

机译:在虚拟和真实场景中行走和传送对空间更新的影响

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摘要

Intuitively, it seems as if we should be able to point accurately to the location of a target object within a room even if we were teleported to a different location and the object removed from view. We measured the precision of pointing to a previously-seen object in a real room, a virtual room with same dimensions (presented in immersive virtual reality) and a sparse virtual scene consisting only of long thin poles at the same locations as the target object and room corners. Participants viewed the target object from one location, walked to another so that the object passed out of view, then turned in complete darkness to point at the location of the previously-viewed target. In a separate experiment, participants viewed a sparse scene consisting of long thin poles (including a target) and had to point to the location of the absent target after teleportation to a new location within the scene. Pointing precision in this case was dramatically reduced (σ ≈ 34°) compared to the conditions in which participants walked in the real room, virtual room or sparse scene. In the latter three conditions, pointing precision was very similar (σ ≈ 15°) despite the removal of prominent distance cues in the sparse condition. Our results show that spatial updating after teleportation is substantially poorer than when walking between two locations. [Supported by Microsoft Research and Wellcome Trust]
机译:从直觉上讲,即使我们被传送到另一个位置并且从视图中移除了对象,似乎我们也应该能够准确地指向目标对象在房间内的位置。我们测量了指向真实房间中先前见过的物体,具有相同尺寸的虚拟房间(以沉浸式虚拟现实呈现)以及稀疏的虚拟场景的精度,该稀疏虚拟场景仅由与目标对象位于相同位置的长细杆组成,房间的角落。参与者从一个位置查看了目标对象,然后走到另一位置,以便该对象从视线中移出,然后完全转暗以指向先前查看过的目标的位置。在一个单独的实验中,参与者观看了由长而细的杆子组成的稀疏场景(包括目标),并且在将其传送到场​​景中的新位置后不得不指向不存在的目标的位置。与参与者在真实房间,虚拟房间或稀疏场景中行走的情况相比,这种情况下的指向精度显着降低(σ≈34°)。在后三个条件下,尽管在稀疏条件下消除了明显的距离提示,但指向精度却非常相似(σ≈15°)。我们的结果表明,与在两个位置之间行走相比,传送后的空间更新效果明显较差。 [由Microsoft Research和Wellcome Trust支持]

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