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Assessment of Wheelchair Propulsion Performance in an Immersive Virtual Reality Simulator

机译:沉浸式虚拟现实模拟器中轮椅推进性能的评估

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摘要

Maneuvering a wheelchair is an important necessity for the everyday life and social activities of people with a range of physical disabilities. However, in real life, wheelchair users face several common challenges: articulate steering, spatial relationships, and negotiating obstacles. Therefore, our research group has developed a head-mounted display (HMD)-based intuitive virtual reality (VR) stimulator for wheelchair propulsion. The aim of this study was to investigate the feasibility and efficacy of this VR stimulator for wheelchair propulsion performance. Twenty manual wheelchair users (16 men and 4 women) with spinal cord injuries ranging from T8 to L2 participated in this study. The differences in wheelchair propulsion kinematics between immersive and non-immersive VR environments were assessed using a 3D motion analysis system. Subjective data of the HMD-based intuitive VR stimulator were collected with a Presence Questionnaire and individual semi-structured interview at the end of the trial. Results indicated that propulsion performance was very similar in terms of start angle (p = 0.34), end angle (p = 0.46), stroke angle (p = 0.76), and shoulder movement (p = 0.66) between immersive and non-immersive VR environments. In the VR episode featuring an uphill journey, an increase in propulsion speed (p < 0.01) and cadence (p < 0.01) were found, as well as a greater trunk forward inclination (p = 0.01). Qualitative interviews showed that this VR simulator made an attractive, novel impression and therefore demonstrated the potential as a tool for stimulating training motivation. This HMD-based intuitive VR stimulator can be an effective resource to enhance wheelchair maneuverability experiences.
机译:操纵轮椅是日常生活和具有一系列身体残疾人的社会活动的重要必需品。然而,在现实生活中,轮椅用户面临着几种共同挑战:表达转向,空间关系和谈判障碍。因此,我们的研究组开发了一种用于轮椅推进的头戴式显示器(HMD)直观的虚拟现实(VR)刺激器。本研究的目的是探讨该VR刺激器对轮椅推进性能的可行性和功效。二十个人手动轮椅使用者(16名男子和4名​​女性),脊髓损伤从T8到L2参加了这项研究。使用3D运动分析系统评估沉浸式和非沉浸式VR环境之间轮椅推进运动的差异。基于HMD的直观VR刺激器的主观数据,在审判结束时使用存在问卷和个人半结构化访谈。结果表明,在起始角度(P = 0.34),末端角度(P = 0.46),行程角度(P = 0.76)和沉浸式和非沉浸式VR之间的肩部运动(P = 0.66),提出性能非常相似环境。在VR剧集中具有上坡之旅,发现推进速度的增加(P <0.01)和Cadence(P <0.01),以及更大的躯干前进倾斜(P = 0.01)。定性访谈表明,此VR模拟器具有吸引力,新颖的印象,因此证明了潜力作为刺激训练动机的工具。这种基于HMD的直观VR刺激器可以是增强轮椅机动性体验的有效资源。

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