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Validation of Player and Ball Tracking with a Local Positioning System

机译:用局部定位系统验证玩家和球跟踪

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摘要

The aim of this study was the validation of player and ball position measurements of Kinexon’s local positioning system (LPS) in handball and football. Eight athletes conducted a sport-specific course (SSC) and small sided football games (SSG), simultaneously tracked by the LPS and an infrared camera-based motion capture system as reference system. Furthermore, football shots and handball throws were performed to evaluate ball tracking. The position root mean square error (RMSE) for player tracking was 9 cm for SSCs, the instantaneous peak speed showed a percentage deviation from the reference system of 0.7–1.7% for different exercises. The RMSE for SSGs was 8 cm. Covered distance was overestimated by 0.6% in SSCs and 1.0% in SSGs. The 2D RMSE of ball tracking was 15 cm in SSGs, 3D position errors of shot and throw impact locations were 17 cm and 21 cm. The methodology for the validation of a system’s accuracy in sports tracking requires extensive attention, especially in settings covering both, player and ball measurements. Most tracking errors for player tracking were smaller or in line with errors found for comparable systems in the literature. Ball tracking showed a larger error than player tracking. Here, the influence of the positioning of the sensor must be further reviewed. In total, the accuracy of Kinexon’s LPS has proven to represent the current state of the art for player and ball position detection in team sports.
机译:本研究的目的是验证手球和足球中Kinexon局部定位系统(LPS)的球员和球位置测量。八个运动员进行了一种特定的运动课程(SSC)和小巧的足球比赛(SSG),由LPS和基于红外摄像机的运动捕获系统作为参考系统跟踪。此外,进行足球射击和手球抛出以评估球跟踪。对于SSC的播放器跟踪的位置根均方误差(RMSE)为9厘米,瞬时峰值速度显示不同练习的参考系统的偏差为0.7-1.7%。 SSG的RMSE为8厘米。覆盖距离在SSCs中高估0.6%,SSG的1.0%。 SSG的2D RMSE为15厘米,射击3D位置误差和撞击位置为17厘米,21厘米。系统在体育跟踪中验证系统准确性的方法需要广泛关注,特别是在覆盖播放器和球测量的设置中。播放器跟踪的大多数跟踪错误都小或符合文献中可比系统的错误。球跟踪显示比玩家跟踪更大的误差。这里,必须进一步回顾传感器的定位的影响。总共,Kinexon LPS的准确性已被证明代表了在团队体育中的球员和球位检测的现有技术。

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