首页> 美国卫生研究院文献>International Journal of Environmental Research and Public Health >Can Childcare Work Be Designed to Promote High Intensity Physical Activity for Improved Fitness and Health? A Proof of Concept Study of the Goldilocks Principle
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Can Childcare Work Be Designed to Promote High Intensity Physical Activity for Improved Fitness and Health? A Proof of Concept Study of the Goldilocks Principle

机译:是否可以旨在促进高强度的身体活动以改善健身和健康的高强度金发姑娘原则概念研究证明

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摘要

Childcare workers are reported to have high variation in physical activity during work hours, but also to sit for about half of the workday and have almost no high intensity physical activity (HIPA). No study has investigated if their work can be re-designed to introduce HIPA, thus promoting fitness and health according to the Goldilocks principle. This study investigated the feasibility of designing pedagogical games (‘Goldilocks-games’) intended to lead to more HIPA. Heart rate was measured in nineteen childcare workers during Goldilocks-games, and compared to measurements during a regular workday. Worker perceptions of feasibility, and researcher observations of contextual factors were also collected. The Goldilocks-games (33 min) elicited significantly more HIPA (18/33 min) compared to the most active period of equal length on a regular workday (0.5/33 min). Seventy-four-percent of the childcare workers reported that it was feasible to integrate the Goldilocks-games pedagogically, and seventy-two-percent could see themselves using them. Thus, we found it possible to re-design a work task in childcare according to the Goldilocks principle so that it leads to substantial time with HIPA. The sustainability of Goldilocks-games in childcare, and their effectiveness in improving fitness and health among childcare workers, needs to be tested in further studies.
机译:据报道,儿童保育工作人员在工作时间内的身体活动变化很高,而且还要坐在工作日的一半,并且几乎没有高强度的身体活动(HIPA)。如果他们的工作可以重新设计以引入HIPA,则没有研究过研究,从而根据金发姑娘原则促进健身和健康。本研究调查了设计教学游戏的可行性(“金发姑娘 - 游戏”)旨在导致更多HIPA。在Goldilocks-Games期间,在19个儿童保育工人中测量了心率,并与常规工作日进行测量。还收集了工人的可行性,以及对语境因素的研究观察的看法。与常规工作日(0.5 / 33分钟)的最活跃期相比,金发姑娘(33分钟)引发明显更多的HIPA(18/33分钟)。百分之七十四岁的儿童保育工人报告说,融合金发姑娘 - 游戏 - 综合游戏游戏是可行的,七十二百百分之可以看到自己使用它们。因此,我们发现可以根据Goldilocks原理重新设计育儿工作中的工作任务,以便它导致HIPA的大量时间。在进一步的研究中,需要在进一步研究中进行金融保育中金发姑娘游戏的可持续性,以及改善儿童保育工作者的健身和健康的效力。

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