首页> 美国卫生研究院文献>Healthcare >Additional Effects of Xbox Kinect Training on Upper Limb Function in Chronic Stroke Patients: A Randomized Control Trial
【2h】

Additional Effects of Xbox Kinect Training on Upper Limb Function in Chronic Stroke Patients: A Randomized Control Trial

机译:Xbox Kinect培训对慢性卒中患者上肢功能的额外效果:随机对照试验

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Background: Xbox Kinect-based virtual reality, being a novel approach, has therapeutic benefits in rehabilitation and its use is encouraged in stroke rehabilitation of upper extremities. Objective: Primary aim of the current study is to investigate the additional effects of Xbox Kinect training in combination with routine physiotherapy exercises based on each component of Fugl-Meyer Assessment Scale for Upper Extremity (FMA-UE). Moreover, effect of upper limb rehabilitation on cognitive functions was also assessed. Methods: This study was a parallel arm randomized control trial. Fifty-six participants were recruited and randomly allocated to either an Xbox Kinect training group (XKGT) or exercise training group (ETG). Measures of concern were recorded using FMA-UE, Box and Block Test (BBT), and Montreal Cognitive Assessment (MOCA). Evaluation was conducted at baseline and after completion of intervention at the sixth week. Results: There were significant differences from pre- to post-intervention scores of FMA-UE and BBT (p < 0.001) in both groups, whereas no difference was observed for MOCA (XKTG p value 0.417, ETG p value 0.113). At six-week follow-up there were significant differences between both groups in FMA-UE total score (p < 0.001), volitional movement within synergies (p < 0.001), wrist (p = 0.021), hand (p = 0.047), grasp (p = 0.006) and coordination/speed (p = 0.004), favoring the Xbox Kinect training group. Conclusion: To conclude, results indicate repetitive use of the hemiparetic upper extremity by Xbox Kinect-based upper limb rehabilitation training in addition to conventional therapy has a promising potential to enhance upper limb motor function for stroke patients.
机译:背景:基于Xbox Kinect的虚拟现实是一种新方法,具有在康复中的治疗效果,并鼓励上肢中风康复的使用。目的:目前研究的主要目的是探讨Xbox Kinect训练与基于Fugl-Meyer评估规模的每个组成部分的常规物理疗法的额外效果,用于上肢(FMA-UE)。此外,还评估了上肢康复对认知功能的影响。方法:该研究是一个平行的臂随机控制试验。招募五十六名参与者并随机分配给Xbox Kinect培训组(XKGT)或锻炼培训组(ETG)。使用FMA-UE,盒子和块测试(BBT)和蒙特利尔认知评估(MOCA)记录关注措施。评估在基线进行,并在第六周完成干预后。结果:两组中FMA-UE和BBT(P <0.001)的前后分数具有显着差异,而MOCA没有观察到差异(XKTG P值0.417,ETG P值0.113)。在六周后续随访时,两组在FMA-UE总分比之间存在显着差异(P <0.001),协同内的激动运动(P <0.001),手腕(P = 0.021),手(P = 0.047),掌握(p = 0.006)和协调/速度(p = 0.004),有利于Xbox Kinect培训组。结论:结论:结论,结果表明Xbox Kinect基上肢的重复使用Xbox Kinect的上肢康复训练除了常规治疗外,还具有提高中风患者的上肢电动机功能的有希望的潜力。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号