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The Relationship Between Problematic Video Gaming Problematic Facebook Use and Self-Control Dimensions Among Female and Male Gamers

机译:有问题的视频游戏有问题的Facebook使用和女性游戏玩家的自我控制尺寸的关系

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摘要

The development of new technology has contributed to changes in everyday functioning. However, one possible negative aspect of new technologies is their problematic, uncontrolled use. Dysfunctional self-control is a critical aspect of problematic behavior. Consequently, the present research investigated the relationship between problematic video gaming (PVG), problematic Facebook use (PFU), and self-control dimensions among female and male gamers. The study comprised 830 videogame players (350 female gamers) aged from 15 to 31 years. PFU was assessed using the Facebook Intrusion Scale, and PVG was assessed using the Problem Video Game Playing Questionnaire. Self-control dimensions were assessed using the 50-item Nowy Arkusz Samowiedzy (Self-Knowledge New Sheet; NAS-50). Findings showed that lower goal maintenance was associated with higher PFU, whereas lower initiative and persistence was associated with higher PVG among both groups. Additionally, there was a negative association between inhibition and adjournment and problematic behaviors among male gamers. In contrast, PFU was associated inhibition and adjournment among female gamers. The findings demonstrate the difference between both genders in the relationship between PVG and self-control. These findings enable a better understanding of the relationship between problematic behaviors and self-control among gamers and the differences between female and male gamers.
机译:新技术的发展有助于日常运作的变化。然而,新技术的一个可能的负面方面是它们的问题,不受控制的使用。功能失调的自我控制是有问题行为的关键方面。因此,本研究调查了有问题的视频游戏(PVG),有问题的Facebook使用(PFU)和女性游戏玩家之间的自我控制尺寸之间的关系。该研究包括15至31岁的830名电子游戏玩家(350名女游戏玩家)。使用Facebook入侵规模评估PFU,使用播放调查问卷的问题进行评估PVG。使用50项Novey Arkusz Samowiedzy(自我知识新纸张; NAS-50)评估自我控制尺寸。结果表明,较低的目标维持与较高的PFU相关,而下一组的初始倡议和持久性与较高的PVG相关联。此外,抑制和休会与男性游戏玩家之间有问题的行为之间存在负面关联。相比之下,PFU在女性游戏玩家之间存在相关的抑制和休会。该研究结果展示了PVG与自动控制之间的关系中的两者之间的差异。这些发现能够更好地了解有问题行为与游戏玩家之间的自我控制的关系以及女性和男性游戏玩家之间的差异。

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