首页> 美国卫生研究院文献>Sensors (Basel Switzerland) >Real-Time 3D Reconstruction of Thin Surface Based on Laser Line Scanner
【2h】

Real-Time 3D Reconstruction of Thin Surface Based on Laser Line Scanner

机译:基于激光线扫描仪的薄表面实时3D重建

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

The truncated signed distance field (TSDF) has been applied as a fast, accurate, and flexible geometric fusion method in 3D reconstruction of industrial products based on a hand-held laser line scanner. However, this method has some problems for the surface reconstruction of thin products. The surface mesh will collapse to the interior of the model, resulting in some topological errors, such as overlap, intersections, or gaps. Meanwhile, the existing TSDF method ensures real-time performance through significant graphics processing unit (GPU) memory usage, which limits the scale of reconstruction scene. In this work, we propose three improvements to the existing TSDF methods, including: (i) a thin surface attribution judgment method in real-time processing that solves the problem of interference between the opposite sides of the thin surface; we distinguish measurements originating from different parts of a thin surface by the angle between the surface normal and the observation line of sight; (ii) a post-processing method to automatically detect and repair the topological errors in some areas where misjudgment of thin-surface attribution may occur; (iii) a framework that integrates the central processing unit (CPU) and GPU resources to implement our 3D reconstruction approach, which ensures real-time performance and reduces GPU memory usage. The proposed results show that this method can provide more accurate 3D reconstruction of a thin surface, which is similar to the state-of-the-art laser line scanners with 0.02 mm accuracy. In terms of performance, the algorithm can guarantee a frame rate of more than 60 frames per second (FPS) with the GPU memory footprint under 500 MB. In total, the proposed method can achieve a real-time and high-precision 3D reconstruction of a thin surface.
机译:缩短的有符号距离场(TSDF)已被用作基于手持式激光线扫描仪的工业产品3D重建中的快速,准确和灵活的几何融合方法。然而,该方法对于薄产品的表面重建存在一些问题。表面网格将折叠到模型内部,从而导致一些拓扑错误,例如重叠,相交或间隙。同时,现有的TSDF方法通过大量使用图形处理单元(GPU)内存来确保实时性能,从而限制了重建场景的规模。在这项工作中,我们提出了对现有TSDF方法的三个改进,包括:(i)实时处理中的薄表面属性判断方法,解决了薄表面相对两侧之间的干扰问题;我们通过表面法线与观察视线之间的角度来区分源自薄表面不同部分的测量; (ii)一种后处理方法,用于自动检测和修复可能会误判薄层属性的某些区域中的拓扑错误; (iii)整合中央处理器(CPU)和GPU资源以实施我们的3D重建方法的框架,该框架可确保实时性能并减少GPU内存使用量。提出的结果表明,该方法可以提供更精确的薄表面3D重建,类似于具有0.02 mm精度的最新激光线扫描仪。在性能方面,该算法可以保证每秒超过60帧(FPS)的帧速率,而GPU内存占用不到500 MB。总之,所提出的方法可以实现薄表面的实时和高精度3D重建。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号