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Motor sequence learning data collected continuously for fifteen days of practice using a novel glove-based typing device

机译:使用新型的基于手套的打字设备连续十五天练习不断收集运动序列学习数据

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摘要

The dataset presented in the article includes the timestamp of key press and key release data of individual participants during a novel finger thumb opposition typing task. The novel task involves touching different segments (phalanges) of fingers with the thumb to type a specific symbol on the computer screen. This task involves learning of set of sequences by typing or touching them using the finger thumb opposition movements is termed as motor sequence learning task or paradigm. The symbol set comprised of nine most frequently used symbols in English. From the nine symbols, a set of 281 meaningful five lettered words (sequences) were formed. These sequences were presented to the participants in a game-like interface. Once a specific symbol was pressed and released the time stamp was registered in the computer as key (symbol) press and key release information. The dataset consists of three columns, first column shows the pressed key, second column the registered timestamp and final column shows the symbol activity with respect to the first symbol in terms of milliseconds. Key press information is followed by key release information. This is represented in the dataset as “LCONTROL” in the first column of the data. Changes of this key press and key release information over the course of practice can be used to understand change in performance of this novel tying task.
机译:本文中介绍的数据集包括在新颖的手指拇指反对打字任务中各个参与者的按键时间戳记和按键释放数据。新颖的任务涉及用拇指触摸手指的不同部分(指骨)以在计算机屏幕上键入特定的符号。该任务涉及通过使用手指拇指相反的动作键入或触摸序列集来学习序列集,这被称为运动序列学习任务或范例。该符号集包含九个最常用的英语符号。从这9个符号中,形成了281个有意义的5个字母单词(序列)的集合。这些序列以类似游戏的界面呈现给参与者。一旦按下并释放了一个特定的符号,便会将时间戳记记录在计算机中,作为按键(符号)和按键释放信息。数据集由三列组成,第一列显示已按下的键,第二列显示已注册的时间戳,最后一列显示相对于第一个符号的符号活动(以毫秒为单位)。按键信息后跟按键释放信息。在数据集的第一列中将其表示为“ LCONTROL”。在实践过程中,此按键和按键释放信息的变化可用于了解此新型捆绑任务的性能变化。

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