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Audiohaptic Feedback Enhances Motor Performance in a Low-Fidelity Simulated Drilling Task

机译:触觉反馈在低保真模拟钻孔任务中增强了电机性能

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摘要

When used in educational settings, simulations utilizing virtual reality (VR) technologies can reduce training costs while providing a safe and effective learning environment. Tasks can be easily modified to maximize learning objectives of different levels of trainees (e.g., novice, intermediate, expert), and can be repeated for the development of psychomotor skills. VR offers a multisensory experience, providing visual, auditory, and haptic sensations with varying levels of fidelity. While simulating visual and auditory stimuli is relatively easy and cost-effective, similar representations of haptic sensation still require further development. Evidence suggests that mixing high- and low-fidelity realistic sensations (e.g., audition and haptic) can improve the overall perception of realism, however, whether this also leads to improved performance has not been examined. The current study examined whether audiohaptic stimuli presented in a virtual drilling task can lead to improved motor performance and subjective realism, compared to auditory stimuli alone. Right-handed participants ( = 16) completed 100 drilling trials of each stimulus type. Performance measures indicated that participants overshot the target during auditory trials, and undershot the target during audiohaptic trials. Undershooting is thought to be indicative of improved performance, optimizing both time and energy requirements.
机译:在教育环境中使用时,利用虚拟现实(VR)技术进行的模拟可以减少培训成本,同时提供安全有效的学习环境。可以轻松地修改任务,以最大限度地提高不同水平的受训者(例如,新手,中级,专家)的学习目标,并且可以重复这些任务以发展心理运动技能。 VR提供了多感官体验,以不同的保真度提供视觉,听觉和触觉感觉。尽管模拟视觉和听觉刺激相对容易且具有成本效益,但是触觉感觉的类似表示仍需要进一步发展。有证据表明,将高保真度和低保真度的真实感(例如试听和触觉)混合在一起可以改善对真实感的整体感知,但是,这是否还可以改善演奏效果尚未得到检验。当前的研究检查了与单独的听觉刺激相比,虚拟钻探任务中呈现的听觉刺激是否可以改善运动性能和主观真实感。惯用右手的参与者(= 16)完成了每种刺激类型的100次钻探试验。绩效测量表明,参与者在听觉试验中超出了目标,在听觉试验中低于了目标。欠调被认为是性能改善,时间和能源需求均得到优化的指示。

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