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The Roles of Endstopped and Curvature Tuned Computations in a Hierarchical Representation of 2D Shape

机译:封端的和曲率调谐计算的二维形状的分层表示中的作用

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摘要

That shape is important for perception has been known for almost a thousand years (thanks to Alhazen in 1083) and has been a subject of study ever since by scientists and phylosophers (such as Descartes, Helmholtz or the Gestalt psychologists). Shapes are important object descriptors. If there was any remote doubt regarding the importance of shape, recent experiments have shown that intermediate areas of primate visual cortex such as V2, V4 and TEO are involved in analyzing shape features such as corners and curvatures. The primate brain appears to perform a wide variety of complex tasks by means of simple operations. These operations are applied across several layers of neurons, representing increasingly complex, abstract intermediate processing stages. Recently, new models have attempted to emulate the human visual system. However, the role of intermediate representations in the visual cortex and their importance have not been adequately studied in computational modeling.This paper proposes a model of shape-selective neurons whose shape-selectivity is achieved through intermediate layers of visual representation not previously fully explored. We hypothesize that hypercomplex - also known as endstopped - neurons play a critical role to achieve shape selectivity and show how shape-selective neurons may be modeled by integrating endstopping and curvature computations. This model - a representational and computational system for the detection of 2-dimensional object silhouettes that we term 2DSIL - provides a highly accurate fit with neural data and replicates responses from neurons in area V4 with an average of 83% accuracy. We successfully test a biologically plausible hypothesis on how to connect early representations based on Gabor or Difference of Gaussian filters and later representations closer to object categories without the need of a learning phase as in most recent models.
机译:这种形状对于感知至关重要,已经有将近一千年的历史了(感谢Alhazen在1083年),并且自从科学家和哲学家(例如笛卡尔,亥姆霍兹或格式塔心理学家)以来就一直是研究的对象。形状是重要的对象描述符。如果对形状的重要性没有任何疑问,最近的实验表明,灵长类动物视觉皮层的中间区域(例如V2,V4和TEO)参与了形状特征(例如拐角和曲率)的分析。灵长类动物的大脑似乎可以通过简单的操作来执行各种各样的复杂任务。这些操作应用于神经元的几层,代表了越来越复杂的抽象中间处理阶段。最近,新的模型已经尝试模仿人类的视觉系统。然而,在计算模型中尚未充分研究中间表象在视觉皮层中的作用及其重要性。本文提出了一种形状选择神经元模型,该模型的形状选择性是通过以前未充分探索的中间层视觉表象来实现的。我们假设超复杂神经元(也称为终止)神经元在实现形状选择性方面起着关键作用,并展示了如何通过整合终止和曲率计算来建模形状选择性神经元。该模型-一​​种用于检测二维物体轮廓的表示和计算系统(我们称其为2DSIL)-与神经数据高度吻合,并以平均83%的准确度复制了V4区域中神经元的响应。我们成功地测试了一个生物学上可行的假设,即如何根据Gabor或高斯滤波器的差值连接早期表示,以及如何像最新模型一样,在不需要学习阶段的情况下将更接近对象类别的后期表示联系起来。

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