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Learning an Intermittent Control Strategy for Postural Balancing Using an EMG-Based Human-Computer Interface

机译:使用基于EMG的人机界面学习姿势平衡的间歇控制策略

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摘要

It has been considered that the brain stabilizes unstable body dynamics by regulating co-activation levels of antagonist muscles. Here we critically reexamined this established theory of impedance control in a postural balancing task using a novel EMG-based human-computer interface, in which subjects were asked to balance a virtual inverted pendulum using visual feedback information on the pendulum's position. The pendulum was actuated by a pair of antagonist joint torques determined in real-time by activations of the corresponding pair of antagonist ankle muscles of subjects standing upright. This motor-task raises a frustrated environment; a large feedback time delay in the sensorimotor loop, as a source of instability, might favor adopting the non-reactive, preprogrammed impedance control, but the ankle muscles are relatively hard to co-activate, which hinders subjects from adopting the impedance control. This study aimed at discovering how experimental subjects resolved this frustrated environment through motor learning. One third of subjects adapted to the balancing task in a way of the impedance-like control. It was remarkable, however, that the majority of subjects did not adopt the impedance control. Instead, they acquired a smart and energetically efficient strategy, in which two muscles were inactivated simultaneously at a sequence of optimal timings, leading to intermittent appearance of periods of time during which the pendulum was not actively actuated. Characterizations of muscle inactivations and the pendulum¡Çs sway showed that the strategy adopted by those subjects was a type of intermittent control that utilizes a stable manifold of saddle-type unstable upright equilibrium that appeared in the state space of the pendulum when the active actuation was turned off.
机译:已经考虑到,大脑通过调节拮抗肌的共同激活水平来稳定不稳定的身体动力学。在这里,我们使用基于EMG的新型人机界面对姿势平衡任务中建立的阻抗控制理论进行了重新审查,其中要求受试者使用有关摆锤位置的视觉反馈信息来平衡虚拟倒立摆。通过一对直立的受试者对应的一对拮抗脚踝肌肉的激活实时确定的一对拮抗关节扭矩来驱动摆。这种运动任务会带来沮丧的环境。感觉运动回路中较大的反馈时间延迟(作为不稳定的根源)可能会倾向于采用非反应性的预编程阻抗控制,但脚踝肌肉相对难以共同激活,这会阻碍受试者采用阻抗控制。这项研究旨在发现实验对象如何通过运动学习解决这个沮丧的环境。三分之一的受试者以类似阻抗的方式适应了平衡任务。值得注意的是,大多数受试者没有采用阻抗控制。取而代之的是,他们获得了一种聪明而高效的策略,其中在一系列最佳时机上同时使两只肌肉失活,导致间歇性地出现摆锤未主动启动的时间段。肌肉失活和摆的特征表明,这些受试者采用的策略是一种间歇控制,它利用了稳定的鞍形不稳定立式平衡流形,该平衡流在主动致动时出现在摆的状态空间中。关掉。

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