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Can Force Feedback and Science Learning Enhance the Effectiveness of Neuro-Rehabilitation? An Experimental Study on Using a Low-Cost 3D Joystick and a Virtual Visit to a Zoo

机译:强制反馈和科学学习可以增强神经康复的有效性吗?使用低成本3D游戏杆和虚拟参观动物园的实验研究

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摘要

In this paper, we demonstrate that healthy adults respond differentially to the administration of force feedback and the presentation of scientific content in a virtual environment, where they interact with a low-cost haptic device. Subjects are tasked with controlling the movement of a cursor on a predefined trajectory that is superimposed on a map of New York City’s Bronx Zoo. The system is characterized in terms of a suite of objective indices quantifying the subjects’ dexterity in planning and generating the multijoint visuomotor tasks. We find that force feedback regulates the smoothness, accuracy, and duration of the subject’s movement, whereby converging or diverging force fields influence the range of variations of the hand speed. Finally, our findings provide preliminary evidence that using educational content increases subjects’ satisfaction. Improving the level of interest through the inclusion of learning elements can increase the time spent performing rehabilitation tasks and promote learning in a new context.
机译:在本文中,我们证明了健康的成年人在虚拟环境中与低成本触觉设备进行交互时,对力反馈的管理和科学内容的呈现有不同的反应。对象的任务是控制光标在预先定义的轨迹上的移动,该轨迹叠加在纽约市布朗克斯动物园的地图上。该系统的特点是通过一套客观指标来量化受试者在计划和生成多关节视觉运动任务中的灵活性。我们发现,力反馈调节着主体运动的平稳性,准确性和持续时间,从而使力场的收敛或发散会影响手速变化的范围。最后,我们的发现提供了初步的证据,表明使用教育内容可以提高受试者的满意度。通过包含学习元素来提高兴趣水平可以增加花在执行康复任务上的时间,并在新的背景下促进学习。

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