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Rethinking Reinforcement: Allocation Induction and Contingency

机译:重新考虑强化:分配归纳和应急

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摘要

The concept of reinforcement is at least incomplete and almost certainly incorrect. An alternative way of organizing our understanding of behavior may be built around three concepts: allocation, induction, and correlation. Allocation is the measure of behavior and captures the centrality of choice: All behavior entails choice and consists of choice. Allocation changes as a result of induction and correlation. The term induction covers phenomena such as adjunctive, interim, and terminal behavior—behavior induced in a situation by occurrence of food or another Phylogenetically Important Event (PIE) in that situation. Induction resembles stimulus control in that no one-to-one relation exists between induced behavior and the inducing event. If one allowed that some stimulus control were the result of phylogeny, then induction and stimulus control would be identical, and a PIE would resemble a discriminative stimulus. Much evidence supports the idea that a PIE induces all PIE-related activities. Research also supports the idea that stimuli correlated with PIEs become PIE-related conditional inducers. Contingencies create correlations between “operant” activity (e.g., lever pressing) and PIEs (e.g., food). Once an activity has become PIE-related, the PIE induces it along with other PIE-related activities. Contingencies also constrain possible performances. These constraints specify feedback functions, which explain phenomena such as the higher response rates on ratio schedules in comparison with interval schedules. Allocations that include a lot of operant activity are “selected” only in the sense that they generate more frequent occurrence of the PIE within the constraints of the situation; contingency and induction do the “selecting.”
机译:强化的概念至少是不完整的,几乎可以肯定是不正确的。组织我们对行为的理解的另一种方法可能是围绕三个概念构建的:分配,归纳和相关。分配是行为的量度,并捕获选择的中心性:所有行为都包含选择,并由选择组成。分配是归纳和相关的结果。诱导一词涵盖诸如辅助,临时和最终行为等现象,这种情况是由于某种情况下发生的食物或其他系统发生重要事件(PIE)引起的。诱导类似于刺激控制,因为诱导行为与诱导事件之间不存在一对一的关系。如果允许某些刺激控制是系统发育的结果,则诱导和刺激控制将是相同的,并且PIE类似于判别刺激。许多证据支持PIE诱发所有PIE相关活动的想法。研究还支持与PIE相关的刺激成为与PIE相关的条件诱导物的想法。突发事件会在“操作员”活动(例如,按下操纵杆)和PIE(例如,食物)之间建立关联。一旦某项活动成为与PIE相关的活动,PIE就会将其与其他与PIE相关的活动一起进行诱导。突发事件也限制了可能的性能。这些约束条件指定了反馈功能,这些功能解释了诸如比率计划表与间隔计划表相比响应率较高的现象。仅在这样的意义上才“选择”包括很多操作活动的分配:它们在情况的约束下会更频繁地发生PIE;偶然性和归纳法进行“选择”。

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