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A training platform for many-dimensional prosthetic devices using a virtual reality environment

机译:使用虚拟现实环境的多维修复设备的培训平台

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摘要

Brain machine interfaces (BMIs) have the potential to assist in the rehabilitation of millions of patients worldwide. Despite recent advancements in BMI technology for the restoration of lost motor function, a training environment to restore full control of the anatomical segments of an upper limb extremity has not yet been presented. Here, we develop a virtual upper limb prosthesis with 27 independent dimensions, the anatomical dimensions of the human arm and hand, and deploy the virtual prosthesis as an avatar in a virtual reality environment (VRE) that can be controlled in real-time. The prosthesis avatar accepts kinematic control inputs that can be captured from movements of the arm and hand as well as neural control inputs derived from processed neural signals. We characterize the system performance under kinematic control using a commercially available motion capture system. We also present the performance under kinematic control achieved by two non-human primates (Macaca Mulatta) trained to use the prosthetic avatar to perform reaching and grasping tasks. This is the first virtual prosthetic device that is capable of emulating all the anatomical movements of a healthy upper limb in real-time. Since the system accepts both neural and kinematic inputs for a variety of many-dimensional skeletons, we propose it provides a customizable training platform for the acquisition of many-dimensional neural prosthetic control.
机译:脑机接口(BMI)具有帮助全球数百万患者康复的潜力。尽管BMI技术在恢复失去的运动功能方面取得了最新进展,但尚未提出恢复对上肢肢体解剖部分的完全控制的训练环境。在这里,我们开发了一种具有27个独立尺寸的虚拟上肢假体,即人体手臂和手部的解剖尺寸,并将该虚拟假体部署为可实时控制的虚拟现实环境(VRE)中的化身。假肢化身接受运动控制输入,该输入可以从手臂和手部的运动中捕获,也可以接受从处理后的神经信号中提取的神经控制输入。我们使用运动捕捉系统对运动控制下的系统性能进行表征。我们还介绍了在运动控制下由两名受过训练使用假肢的化身来执行伸展和抓握任务的非人类灵长类动物(猕猴)所获得的性能。这是第一款能够实时模拟健康上肢的所有解剖运动的虚拟修复设备。由于系统接受各种多维骨骼的神经和运动学输入,因此我们建议它为获取多维神经假体控制提供可定制的培训平台。

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