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Personalized Behavioral Feedback for Online Gamblers: A Real World Empirical Study

机译:在线赌徒的个性化行为反馈:真实世界的实证研究

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摘要

Responsible gambling tools (e.g., limit-setting tools, pop-up messages, and personalized feedback) have become increasingly popular as a way of facilitating players to gamble in a more responsible manner. However, relatively few studies have evaluated whether such tools actually work. The present study examined whether the use of three types of information (i.e., personalized feedback, normative feedback, and/or a recommendation) could enable players to gamble more responsibly as assessed using three measures of gambling behavior, i.e., theoretical loss (TL), amount of money wagered, and gross gaming revenue (GGR) (i.e., net win/loss). By manipulating the three forms of information, data from six different groups of players were analyzed. The participant sample drawn from the population were those that had played at least one game for money on the Norsk Tipping online platform (Instaspill) during April 2015. A total of 17,452 players were randomly selected from 69,631 players that fulfilled the selection criteria. Of these, 5,528 players participated in the experiment. Gambling activity among the control group (who received no personalized feedback, normative feedback or no recommendation) was also compared with the other five groups that received information of some kind (personalized feedback, normative feedback and/or a recommendation). Compared to the control group, all groups that received some kind of messaging significantly reduced their gambling behavior as assessed by TL, amount of money wagered, and GGR. The results support the hypothesis that personalized behavioral feedback can enable behavioral change in gambling but that normative feedback does not appear change behavior significantly more than personalized feedback.
机译:负责任的赌博工具(例如,限额设置工具,弹出消息和个性化反馈)已经越来越流行,作为一种便利玩家以更负责任的方式进行赌博的方式。但是,很少有研究评估这种工具是否真正起作用。本研究研究了使用三种类型的信息(即个性化反馈,规范性反馈和/或推荐)是否可以使玩家能够更负责任地进行赌博,这是通过使用三种赌博行为量度(即理论损失(TL))进行评估的,下注金额和博彩总收入(GGR)(即净赢/亏)。通过操纵三种信息形式,分析了来自六组不同参与者的数据。从人群中抽取的参与者样本是2015年4月在Norsk Tipping在线平台(Instaspill)上至少玩过一场游戏的人。从符合选择标准的69,631名玩家中随机选择了17,452名玩家。其中,5,528名玩家参加了该实验。还比较了对照组(未收到个性化反馈,规范性反馈或未推荐)中的赌博活动与其他五组接受某种信息(个性化反馈,规范性反馈和/或推荐)的赌博活动。与对照组相比,通过TL,下注的金额和GGR评估,所有收到某种消息的组均显着降低了其赌博行为。结果支持以下假设:个性化的行为反馈可以使赌博中的行为发生改变,但规范性的反馈并没有比个性化的反馈显着地改变行为。

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