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Static vs. dynamic decoding algorithms in a non-invasive body-machine interface

机译:非侵入式人机界面中的静态与动态解码算法

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摘要

In this study, we consider a non-invasive body-machine interface that captures body motions still available to people with spinal cord injury (SCI) and maps them into a set of signals for controlling a computer user interface while engaging in a sustained level of mobility and exercise. We compare the effectiveness of two decoding algorithms that transform a high-dimensional body-signal vector into a lower dimensional control vector on 6 subjects with high-level SCI and 8 controls. One algorithm is based on a static map from current body signals to the current value of the control vector set through principal component analysis (PCA), the other on dynamic mapping a segment of body signals to the value and the temporal derivatives of the control vector set through a Kalman filter. SCI and control participants performed straighter and smoother cursor movements with the Kalman algorithm during center-out reaching, but their movements were faster and more precise when using PCA. All participants were able to use the BMI’s continuous, two-dimensional control to type on a virtual keyboard and play pong, and performance with both algorithms was comparable. However, seven of eight control participants preferred PCA as their method of virtual wheelchair control. The unsupervised PCA algorithm was easier to train and seemed sufficient to achieve a higher degree of learnability and perceived ease of use.
机译:在这项研究中,我们考虑了一种非侵入性的人机界面,该界面可捕获脊髓损伤(SCI)仍可使用的人体运动,并将其映射到一组信号中,以控制计算机用户界面,同时持续保持水平。流动性和运动能力。我们比较了两种解码算法在将6个具有高级SCI和8个控件的对象上将高维人体信号矢量转换为低维控制矢量的有效性。一种算法基于从当前人体信号到通过主成分分析(PCA)设置的控制矢量的当前值的静态映射,另一种算法基于动态将人体信号的一部分映射到控制矢量的值和时间导数通过卡尔曼滤波器设置。 SCI和控制参与者在中心向外到达期间使用Kalman算法执行了更直,更平滑的光标移动,但是使用PCA时,它们的移动更快,更精确。所有参与者都可以使用BMI的连续二维控件在虚拟键盘上打字和打乒乓球,并且两种算法的性能均相当。但是,八名控制参与者中有七名更喜欢PCA作为他们的虚拟轮椅控制方法。无监督的PCA算法更易于训练,并且似乎足以实现更高程度的学习性和感知的易用性。

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