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Pleasures of the Mind: What Makes Jokes and Insight Problems Enjoyable

机译:心灵的愉悦:是什么使笑话和洞察力问题变得令人愉悦

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摘要

In this paper, a parallel analysis of the enjoyment derived from humor and insight problem solving is presented with reference to a “general” Theory of the Pleasures of the Mind (TPM) (Kubovy, ) rather than to “local” theories regarding what makes humor and insight problem solving enjoyable. The similarity of these two cognitive activities has already been discussed in previous literature in terms of the cognitive mechanisms which underpin getting a joke or having an insight experience in a problem solving task. The paper explores whether we can learn something new about the similarities and differences between humor and problem solving by means of an investigation of what makes them pleasurable. In the first part of the paper, the framework for this joint analysis is set. Two descriptive studies are then presented in which the participants were asked to report on their experiences relating to solving visuo-spatial insight problems (Study 1) or understanding cartoons (Study 2) in terms of whether they were enjoyable or otherwise. In both studies, the responses were analyzed with reference to a set of categories inspired by the TPM. The results of Study 1 demonstrate that finding the solution to a problem is associated with a positive evaluation, and the most frequent explanations for this were reported as being Curiosity, Virtuosity and Violation of expectations. The results of Study 2 suggest that understanding a joke (Joy of verification) and being surprised by it (Feeling of surprise) were two essential conditions: when they were not present, the cartoons were perceived as not enjoyable. However, this was not enough to explain the motivations for the choice of the most enjoyable cartoons. Recognizing a Violation of expectations and experiencing a Diminishment in the cleverness or awareness initially attributed to the characters in the cartoon were the aspects which were most frequently indicated by the participants to explain why they enjoyed the joke. These findings are evaluated in the final discussion, together with their limitations and potential future developments.
机译:在本文中,通过幽默的“一般性”理论(TPM)(Kubovy,)而不是“本地化”的理论来对从幽默和洞察力问题解决中获得的愉悦进行平行分析。幽默和有见地的问题解决能力令人愉快。这两种认知活动的相似性在先前的文献中已经讨论过在解决问题的过程中开玩笑或有洞察力经验的认知机制。本文探讨了幽默和解决问题之间的异同的新方法,方法是对它们的愉悦性进行调查。在本文的第一部分,设置了此联合分析的框架。然后进行了两个描述性研究,其中要求参与者报告他们在解决视觉空间洞察力问题(研究1)或理解卡通(研究2)方面是否愉快的经历。在这两项研究中,均根据TPM启发的一组类别对答复进行了分析。研究1的结果表明,找到问题的解决方案与肯定的评估有关,据报道,对此最常见的解释是好奇心,美德和违反期望。研究2的结果表明,了解一个笑话(验证喜悦)和对此感到惊讶(感到惊讶)是两个基本条件:当不出现笑话时,这些动画片就被认为是不愉快的。然而,这还不足以解释选择最有趣的卡通的动机。参与者最初最常指出的方面是,识别出违反期望的经历,以及最初归因于卡通人物的机敏性或意识的减弱,这些都是解释玩笑的原因。在最终讨论中将对这些发现以及它们的局限性和潜在的未来发展进行评估。

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