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Quantifying Motor Task Performance by Bounded Rational Decision Theory

机译:有限理性决策理论量化运动任务绩效

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摘要

Expected utility models are often used as a normative baseline for human performance in motor tasks. However, this baseline ignores computational costs that are incurred when searching for the optimal strategy. In contrast, bounded rational decision-theory provides a normative baseline that takes computational effort into account, as it describes optimal behavior of an agent with limited information-processing capacity to change a prior motor strategy (before information-processing) into a posterior strategy (after information-processing). Here, we devised a pointing task where subjects had restricted reaction and movement time. In particular, we manipulated the permissible reaction time as a proxy for the amount of computation allowed for planning the movements. Moreover, we tested three different distributions over the target locations to induce different prior strategies that would influence the amount of required information-processing. We found that movement endpoint precision generally decreases with limited planning time and that non-uniform prior probabilities allow for more precise movements toward high-probability targets. Considering these constraints in a bounded rational decision model, we found that subjects were generally close to bounded optimal. We conclude that bounded rational decision theory may be a promising normative framework to analyze human sensorimotor performance.
机译:预期的实用新型经常被用作人类在运动任务中表现的基准。但是,此基线忽略了搜索最佳策略时产生的计算成本。相比之下,有界理性决策理论提供了一个考虑了计算工作量的规范性基线,因为它描述了具有有限信息处理能力的代理的最佳行为,以将先前的运动策略(在信息处理之前)更改为后继策略(经过信息处理)。在这里,我们设计了一项指示性任务,其中受试者的反应和运动时间受到限制。尤其是,我们操纵了允许的反应时间,以作为计划运动的计算量的代理。此外,我们测试了目标位置上的三种不同分布,以得出不同的先验策略,这些策略会影响所需的信息处理量。我们发现,运动终点精度通常随着计划时间的限制而降低,并且先验概率的不一致会导致向高概率目标的更精确运动。考虑到有界理性决策模型中的这些约束,我们发现主题通常接近有界最优。我们得出结论,有限理性决策理论可能是分析人类感觉运动表现的有前途的规范框架。

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