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Sensory Processing: Tactile perception of the roughness of 3D-printed textures

机译:感官处理:3D打印纹理的粗糙度的触觉感知

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摘要

Surface roughness is one of the most important qualities in haptic perception. Roughness is a major identifier for judgments of material composition, comfort, and friction and is tied closely to manual dexterity. Some attention has been given to the study of roughness perception in the past, but it has typically focused on noncontrollable natural materials or on a narrow range of artificial materials. The advent of high-resolution three-dimensional (3D) printing technology provides the ability to fabricate arbitrary 3D textures with precise surface geometry to be used in tactile studies. We used parametric modeling and 3D printing to manufacture a set of textured plates with defined element spacing, shape, and arrangement. Using active touch and two-alternative forced-choice protocols, we investigated the contributions of these surface parameters to roughness perception in human subjects. Results indicate that large spatial periods produce higher estimations of roughness (with Weber fraction = 0.19), small texture elements are perceived as rougher than large texture elements of the same wavelength, perceptual differences exist between textures with the same spacing but different arrangements, and roughness equivalencies exist between textures differing along different parameters. We posit that papillary ridges serve as tactile processing units, and neural ensembles encode the spatial profiles of the texture contact area to produce roughness estimates. The stimuli and the manufacturing process may be used in further studies of tactile roughness perception and in related neurophysiological applications.>NEW & NOTEWORTHY Surface roughness is an integral quality of texture perception. We manufactured textures using high-resolution 3D printing, which allows precise specification of the surface spatial topography. In human psychophysical experiments we investigated the contributions of specific surface parameters to roughness perception. We found that textures with large spatial periods, small texture elements, and irregular, isotropic arrangements elicit the highest estimations of roughness. We propose that roughness correlates inversely with the total contacted surface area.
机译:表面粗糙度是触觉感知中最重要的品质之一。粗糙度是判断材料成分,舒适度和摩擦力的主要标志,并且与手动灵活性密切相关。过去已经对粗糙度感知进行了研究,但是通常将注意力集中在不可控制的天然材料或狭窄的人造材料上。高分辨率三维(3D)打印技术的出现提供了制造具有精确表面几何形状的任意3D纹理以用于触觉研究的能力。我们使用参数化建模和3D打印来制造一组具有定义的元素间距,形状和排列的纹理板。使用主动触摸和两种替代性的强制选择协议,我们调查了这些表面参数对人类受试者粗糙度感知的贡献。结果表明,较大的空间周期会产生更高的粗糙度估计值(Weber分数= 0.19),小的纹理元素被认为比具有相同波长的大型纹理元素更粗糙,具有相同间距但排列不同的纹理之间存在感知差异不同参数的纹理之间存在等价关系。我们假设乳头状脊充当触觉处理单元,并且神经集合编码纹理接触区域的空间轮廓以产生粗糙度估计。刺激和制造过程可用于进一步研究触觉粗糙度感知和相关的神经生理学应用。>新的和值得注意的表面粗糙度是质地感知的不可或缺的质量。我们使用高分辨率3D打印技术制造了纹理,从而可以精确指定表面空间形貌。在人类的心理物理实验中,我们研究了特定表面参数对粗糙度感知的贡献。我们发现具有大空间周期,小的纹理元素以及不规则的各向同性排列的纹理引起了粗糙度的最高估计。我们提出粗糙度与总接触表面积成反比。

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