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Fractal multi-level organisation of human groups in a virtual world

机译:虚拟世界中人类群体的分形多层次组织

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摘要

Humans are fundamentally social. They form societies which consist of hierarchically layered nested groups of various quality, size, and structure. The anthropologic literature has classified these groups as support cliques, sympathy groups, bands, cognitive groups, tribes, linguistic groups, and so on. Anthropologic data show that, on average, each group consists of approximately three subgroups. However, a general understanding of the structural dependence of groups at different layers is largely missing. We extend these early findings to a very large high-precision large-scale internet-based social network data. We analyse the organisational structure of a complete, multi-relational, large social multiplex network of a human society consisting of about 400,000 odd players of an open-ended massive multiplayer online game for which we know all about their various group memberships at different layers. Remarkably, the online players' society exhibits the same type of structured hierarchical layers as found in hunter-gatherer societies. Our findings suggest that the hierarchical organisation of human society is deeply nested in human psychology.
机译:人类本质上是社会。它们形成的社会由各种质量,规模和结构的分层嵌套的嵌套组组成。人类学文献将这些群体分类为支持集团,同情群体,乐队,认知群体,部落,语言群体等。人类学数据显示,平均而言,每组大约由三个亚组组成。但是,对于不同层次上的组的结构依赖性的一般性了解在很大程度上缺失了。我们将这些早期发现扩展到非常大型的,基于大规模互联网的大型社交网络数据。我们分析了一个人类社会的完整的,多关系的,大型的社会多元网络的组织结构,该网络由大约40万名不限成员名额的开放式大型多人在线游戏组成,我们对其各个阶层的各种会员资格都了解。值得注意的是,在线玩家协会表现出与猎人-收集者协会相同类型的结构化层次。我们的发现表明,人类社会的等级组织深深地嵌套在人类心理学中。

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