首页> 美国卫生研究院文献>Scientific Reports >The effect of psychopathy on cooperative strategies in an iterated Prisoner’s Dilemma experiment with emotional feedback
【2h】

The effect of psychopathy on cooperative strategies in an iterated Prisoner’s Dilemma experiment with emotional feedback

机译:在带有情绪反馈的迭代囚徒困境实验中精神病对合作策略的影响

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

As decision-making research becomes more popular, the inclusion of personality traits has emerged as a focal point for an exhaustive analysis of human behaviour. In this study, we investigate the impact of psychopathic traits on cooperation in an iterated Prisoner’s Dilemma game with emotional facial feedback. Firstly, we observed how receiving a facial feedback after each decision affected players with different psychopathic trait scores, and how being informed about the opponent’s identity influenced cooperative behaviour. Secondly, we analysed the strategies adopted by each player, and how these choices were correlated with their psychopathic traits. Although our results showed no effect of different emotional content in the feedback on cooperation, we observed more cooperative behaviours in those players who were told their opponent was another fellow human, compared to those who were told it was a computer. Moreover, fearless dominance had a very small but consistent negative effect on overall cooperation and on the tendency to maintain cooperative behaviours. We also found that players’ personality scores affected the strategies they chose to play throughout the game. Hence, our experiment adds complexity to the body of work investigating psychopathic traits and social interactions, considering not only the environment of facial feedback but also the role of deception in experimental games.
机译:随着决策研究变得越来越流行,人格特质的纳入已成为详尽分析人类行为的焦点。在这项研究中,我们调查了精神病患者的性格特质对迭代囚徒困境游戏中带有情感面部反馈的合作产生的影响。首先,我们观察到每个决定后收到的面部反馈如何影响具有不同精神病性状评分的玩家,以及了解对手的身份如何影响合作行为。其次,我们分析了每个玩家采取的策略,以及这些选择与他们的精神病特征如何相关。尽管我们的结果表明在合作反馈中没有不同情感内容的影响,但是与那些被告知是计算机的参与者相比,我们发现在被告知对手是另一个同伴的参与者中,他们的合作行为更多。此外,无所畏惧的支配地位对总体合作和维持合作行为的趋势影响很小,但却始终如一。我们还发现,玩家的个性得分会影响他们选择在整个游戏中玩的策略。因此,我们的实验不仅考虑了面部反馈的环境,而且还考虑了欺骗在实验游戏中的作用,从而增加了研究精神病性状和社交互动的工作的复杂性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号