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Mechanisms for perception of numerosity or texture-density are governed by crowding-like effects

机译:感知数量或纹理密度的机制受类似拥挤效应的控制

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摘要

We have recently provided evidence that the perception of number and texture density is mediated by two independent mechanisms: numerosity mechanisms at relatively low numbers, obeying Weber's law, and texture-density mechanisms at higher numerosities, following a square root law. In this study we investigated whether the switch between the two mechanisms depends on the capacity to segregate individual dots, and therefore follows similar laws to those governing visual crowding. We measured numerosity discrimination for a wide range of numerosities at three eccentricities. We found that the point where the numerosity regime (Weber's law) gave way to the density regime (square root law) depended on eccentricity. In central vision, the regime changed at 2.3 dots/°2, while at 15° eccentricity, it changed at 0.5 dots/°2, three times less dense. As a consequence, thresholds for low numerosities increased with eccentricity, while at higher numerosities thresholds remained constant. We further showed that like crowding, the regime change was independent of dot size, depending on distance between dot centers, not distance between dot edges or ink coverage. Performance was not affected by stimulus contrast or blur, indicating that the transition does not depend on low-level stimulus properties. Our results reinforce the notion that numerosity and texture are mediated by two distinct processes, depending on whether the individual elements are perceptually segregable. Which mechanism is engaged follows laws that determine crowding.
机译:我们最近提供的证据表明,数量和纹理密度的感知是由两个独立的机制介导的:遵循韦伯定律的相对较低数字的分子密度机制,以及遵循平方根定律的较高数字的纹理密度机制。在这项研究中,我们研究了两种机制之间的转换是否取决于分离单个点的能力,因此遵循与控制视觉拥挤的规则相似的定律。我们在三个偏心率下测量了多种数字的数字辨别力。我们发现,数字机制(韦伯定律)取代密度机制(平方根定律)的点取决于离心率。在中央视觉中,该区域以2.3个点/° 2 改变,而在15°偏心率下以0.5个点/° 2 改变,密度降低了三倍。结果,低数字阈值随偏心率而增加,而较高数字阈值保持恒定。我们进一步表明,像拥挤一样,状态变化与点大小无关,取决于点中心之间的距离,而不是点边缘之间的距离或墨水覆盖范围。性能不受刺激对比或模糊的影响,表明过渡不依赖于低水平的刺激特性。我们的结果强化了这样的观念,即数字和纹理是由两个不同的过程介导的,具体取决于各个元素是否在感知上可分割。采用哪种机制遵循确定拥挤的法律。

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