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Better Together: Outcomes of Cooperation Versus Competition in Social Exergaming

机译:更好的在一起:合作与社交锻炼中竞争的结果

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摘要

Children and adolescents most often play active videogames, or exergames, in a social environment. Social play may enhance the potential benefits of an exergaming experience, much like group exercise and team sports are observed to improve physical activity–related outcomes above those of solitary exercise. Two ubiquitous elements of exergames are cooperation and competition. Previous literature suggests that cooperative and competitive aspects of exergames may affect physiological and psychosocial changes. Competitive play has been found to increase energy expenditure and aggression in short bouts of exergaming. Cooperative exergaming has been found to increase motivation, promote continued play, enhance self-efficacy, and increase pro-social behaviors. In one study, a cooperative exergaming condition also resulted in significant weight loss for overweight and obese adolescents. Individual player differences such as individual preferences, competitiveness, weight status, age, gender, and ethnicity may moderate effects. Although the current volume of literature on competition and cooperation in exergaming is small, social exergames hold promise as an engaging alternative to traditional physical activity interventions and may promote a broad range of positive outcomes for children and adolescents. Principles of cooperation and competition are applicable for developers of health-promoting games. Future research is needed to further understand the mechanisms of how competition and cooperation in social exergaming impact physiological and psychosocial outcomes.
机译:儿童和青少年最经常在社交环境中玩活跃的电子游戏或游戏。社交活动可能会增加锻炼身体的潜在好处,就像观察到的小组锻炼和团队运动相比,与单独锻炼相比,与体育锻炼相关的结果有所改善。 exergames的两个普遍存在的要素是合作和竞争。先前的文献表明,运动游戏的合作和竞争方面可能影响生理和心理社会变化。人们发现竞争性比赛会增加短暂的运动时的能量消耗和侵略性。人们发现合作锻炼可以增加动力,促进持续游戏,增强自我效能和增加亲社会行为。在一项研究中,过度运动和肥胖症患者的合作锻炼情况也导致体重明显减轻。个体玩家的差异(例如个体偏好,竞争力,体重状况,年龄,性别和种族)可能会适度产生影响。尽管目前有关锻炼中竞争与合作的文献很少,但是社交锻炼有望代替传统的体育锻炼,并有望为儿童和青少年带来广泛的积极成果。合作和竞争的原则适用于健康游戏开发商。需要进行进一步的研究,以进一步了解社交锻炼中的竞争与合作如何影响生理和心理社会结果。

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