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Defending the Doomed: Implicit Strategies Concerning Protection of First-Person Shooter Games

机译:捍卫注定失败的游戏:保护第一人称射击游戏的内隐策略

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摘要

Censorship of violent digital games, especially first-person shooter (FPS) games, is broadly discussed between generations. While older people are concerned about possible negative influences of these games, not only players but also nonplayers of the younger net-generation seem to deny any association with real aggressive behavior. Our study aimed at investigating defense mechanisms players and nonplayers use to defend FPS and peers with playing habits. By using a lexical decision task, we found that aggressive concepts are activated by priming the content of FPS but suppressed afterward. Only if participants were instructed to actively suppress aggressive concepts after priming, thought suppression was no longer necessary. Young people still do have negative associations with violent video games. These associations are neglected by implicitly applying defense strategies—independent of own playing habits—to protect this specific hobby, which is common for the net-generation.
机译:在几代人之间广泛讨论了暴力数字游戏,尤其是第一人称射击游戏的审查制度。尽管老年人担心这些游戏可能带来的负面影响,但不仅年轻一代的玩家而且非年轻玩家似乎都否认与真实的攻击行为有任何关联。我们的研究旨在调查玩家和非玩家用来防御FPS和具有游戏习惯的同伴的防御机制。通过使用词汇决策任务,我们发现可以通过填入FPS的内容来激活激进的概念,但之后会予以压制。仅当指示参与者在启动后积极抑制攻击性观念时,才不再需要抑制思想。年轻人仍然与暴力视频游戏有消极关联。通过隐式地应用防御策略(独立于自己的游戏习惯)来保护这一特定爱好(对于网络一代来说很常见),可以忽略这些关联。

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