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The Good Behavior Game and the Future of Prevention and Treatment

机译:良好的行为博弈与防治的未来

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摘要

The Good Behavior Game (GBG), a universal classroom behavior management method, was tested in first- and second-grade classrooms in Baltimore beginning in the 1985–1986 school year. Followup at ages 19–21 found significantly lower rates of drug and alcohol use disorders, regular smoking, antisocial personality disorder, delinquency and incarceration for violent crimes, suicide ideation, and use of school-based services among students who had played the GBG. Several replications with shorter followup periods have provided similar early results. We discuss the role of the GBG and possibly other universal prevention programs in the design of more effective systems for promoting children’s development and problem prevention and treatment services.
机译:从1985-1986学年开始,良好行为游戏(GBG)是一种通用的课堂行为管理方法,已在巴尔的摩的一年级和二年级教室进行了测试。在19到21岁之间进行的随访发现,在玩过GBG的学生中,吸毒和酗酒,经常吸烟,反社会人格障碍,犯罪和监禁,暴力犯罪,自杀观念以及使用学校服务的发生率显着降低。随访时间较短的多次重复提供了相似的早期结果。我们将讨论GBG以及可能的其他普遍预防计划在设计更有效的系统中的作用,以促进儿童的发展以及问题的预防和治疗服务。

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