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The Construction of Movement with Behavior-Specific and Behavior-Independent Modules

机译:使用特定于行为和独立于行为的模块构造运动

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摘要

Growing evidence suggests that different forms of complex motor acts are constructed through flexible combinations of a small number of modules in interneuronal networks. It remains to be established, however, whether a module simply controls groups of muscles and functions as a computational unit for use in multiple behaviors (behavior independent) or whether a module controls multiple salient features that define one behavior and is used primarily for that behavior (behavior specific). We used the Aplysia feeding motor network to examine the two proposals by studying the functions of identifiable interneurons. We identified three types of motor programs that resemble three types of behaviors that Aplysia produce: biting, swallowing, and rejection. Two ingestive programs (biting, swallowing) are defined by two movement parameters of the feeding apparatus (the radula): one is the same in both programs (phasing of radula closure motoneurons relative to radula protraction-retraction), whereas the other parameter (protraction duration) is different in the two programs. In each program, these two parameters were specified together by an individual neuron, but the neurons in each were different (B40 for biting, B30 for swallowing). These findings support the existence of behavior-specific modules. Furthermore, neuron B51 was found to mediate a phase that can be flexibly added on to both ingestive and egestive-rejection programs, suggesting that B51 may be a behavior-independent module. The functional interpretation of the role played by these modules is supported by the patterns of synaptic connectivity that they make. Thus, both behavior-specific and behavior-independent modules are used to construct complex behaviors.
机译:越来越多的证据表明,通过神经元网络中少量模块的灵活组合,可以构造出不同形式的复杂运动行为。但是,模块是否仅控制肌肉群并用作多种行为(行为独立)的计算单元还有待确定,或者模块是否控制定义一个行为并主要用于该行为的多个显着特征,还有待确定(特定于行为)。我们使用Aplysia进给电机网络通过研究可识别的中间神经元的功能来研究这两个建议。我们确定了三种运动程序,它们类似于Aplysia产生的三种行为:咬,吞咽和排斥。两种摄食程序(咬住,吞咽)由进食装置()的两个运动参数定义:一个程序在两个程序中都相同(闭合运动神经元相对于rad的前进/后退的相位),而另一个参数(前进)持续时间)在两个程序中是不同的。在每个程序中,这两个参数是由单个神经元一起指定的,但是每个神经元都是不同的(B40用于咬人,B30用于吞咽)。这些发现支持行为特定模块的存在。此外,发现神经元B51可以介导一个可以灵活地添加到摄食和节食排斥程序上的阶段,这表明B51可能是与行为无关的模块。这些模块所扮演的角色的功能解释得到了它们所形成的突触连接模式的支持。因此,特定于行为和独立于行为的模块均用于构造复杂行为。

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