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Positional demands for various-sided games with goalkeepers according to the most demanding passages of match play in football

机译:根据足球比赛中最苛刻的要求与守门员进行多面比赛的位置要求

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摘要

The main aim was to determine the differences between four training games and competitive matches (CM) according to position and compared to the most demanding passages (MDP) of competitive match play. Global Positioning System data were obtained from 21 football players belonging to the reserve squad of a Spanish La Liga club during the 2015/16 season. The training games were small-sided games (SSGs) with 5 and 6 and large-sided games with 9 and 10 outfield players per team. The players were categorized based on positional groups: full back (FB), central defender (CD), midfielder (MF), offensive midfielder (OMF), and forward (FW). The variables recorded were the distance covered (DIS), DIS at high speed (HSR; >19.8 km·h-1), DIS at sprint (SPR; >25.2 km·h-1), high metabolic load distance (HMLD; >25.5 W·kg-1) all in m·min-1, average metabolic power (AMP; W·kg-1) and number of high-intensity accelerations (ACC; >3 m·s-2) and decelerations (DEC; <-3 m·s-2), both in n·min-1. The MDP was analysed using a rolling average method for AMP as a criterion variable, where maximal values were calculated for time windows of 5 and 10 minutes of CM and after that compared with the training game formats. As the SSG format increases, all the rest of the variables increase and the number of cases with significant interposition differences also increases (effect size [ES]: DIS: 0.7-2.2; HSR: 0.7-2.1; SPR: 0.8-1.4; HMLD: 0.9-2.0; AMP: 0.8-1.9; ACC: 0.8-1.7; DEC: 0.5-1.7). The large-sided game 10v10 + 2 goalkeepers over-stimulates sprint values relative to MDP (all: 121.0% of MDP, ES=0.5-1.8). This study provides useful information for coaching staff on the heightened impact of different training game formats on physical load, considering positional differences in relation to the MDP of competitive match play.
机译:主要目的是根据位置确定四种训练游戏与竞技比赛(CM)之间的差异,并将其与竞技比赛中要求最高的段落(MDP)进行比较。全球定位系统数据来自2015/16赛季西班牙西甲俱乐部预备队的21名足球运动员。训练游戏是每队5和6的小型比赛(SSG),以及每队9和10的外场球员的大型比赛。根据位置组将球员分类:后卫(FB),中后卫(CD),中场(MF),进攻型中场(OMF)和前锋(FW)。记录的变量是覆盖距离(DIS),高速DIS(HSR;> 19.8 km·h -1 ),DIS冲刺(SPR;> 25.2 km·h -1) ),高代谢负荷距离(HMLD;> 25.5 W·kg -1 ),均在m·min -1 内,平均代谢功率(AMP; W ·kg -1 )和高强度加速度(ACC;> 3 m·s -2 )和减速度(DEC; <-3 m·s -2 ),均为n·min -1 。使用AMP的滚动平均值方法作为标准变量对MDP进行分析,其中计算CM的5分钟和10分钟的时间窗口的最大值,然后将其与训练游戏格式进行比较。随着SSG格式的增加,所有其他变量都会增加,并且存在明显的插入差异的病例数也会增加(效果大小[ES]:DIS:0.7-2.2; HSR:0.7-2.1; SPR:0.8-1.4; HMLD :0.9-2.0; AMP:0.8-1.9; ACC:0.8-1.7; DEC:0.5-1.7)。大型多人游戏10v10 + 2个守门员相对于MDP过度刺激了冲刺值(全部:MDP的121.0%,ES = 0.5-1.8)。这项研究为教练组提供了有用的信息,其中考虑了与比赛对战的MDP相关的位置差异,不同训练游戏形式对身体负荷的增强影响。

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