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Feasibility design and conduct of a pragmatic randomized controlled trial to reduce overweight and obesity in children: The electronic games to aid motivation to exercise (eGAME) study

机译:减少儿童超重和肥胖的实用随机对照试验的可行性设计和进行:电子游戏以促进运动动机(eGAME)研究

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摘要

BackgroundChildhood obesity has reached epidemic proportions in developed countries. Sedentary screen-based activities such as video gaming are thought to displace active behaviors and are independently associated with obesity. Active video games, where players physically interact with images onscreen, may have utility as a novel intervention to increase physical activity and improve body composition in children. The aim of the Electronic Games to Aid Motivation to Exercise (eGAME) study is to determine the effects of an active video game intervention over 6 months on: body mass index (BMI), percent body fat, waist circumference, cardio-respiratory fitness, and physical activity levels in overweight children.
机译:背景发达国家的儿童肥胖已达到流行病的程度。久坐的基于屏幕的活动(例如视频游戏)被认为可以取代主动行为,并且与肥胖症独立相关。主动视频游戏可以让玩家与屏幕上的图像进行物理交互,它可以作为一种新颖的干预手段来增加儿童的体育活动并改善儿童的身体组成。电子游戏辅助运动动机(eGAME)研究的目的是确定积极的视频游戏干预在6个月内对以下各项的影响:体重指数(BMI),体脂百分比,腰围,心肺健康,和超重儿童的体育锻炼水平。

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