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The planning of a clinical trials workshop.

机译:临床试验车间的规划。

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摘要

The groundwork involved in the planning and running of a Clinical Trials Workshop using a computerized simulation exercise called 'Instant Experience' is described in detail. 2. Groups of six or seven students, each with an experienced tutor, are set the problem of designing a clinical trial protocol for a given drug. By using a computer programme, results can be generated for these designs according to pre-set rules laid down by the organizers. 3. The game itself acts as a vehicle for emphasizing the practical and theoretical problems associated with clinical trials. Further valuable information can be imparted during the group discussion periods when the trial design is being developed and during analysis of the results. 4. Limitations of this type of workshop include the need for students to have a working knowledge of clinical medicine and pharmacology, the competence of the tutors and organizers and the technical problems associated with computers and a comparatively rigid computer programme. 5. The value of this type of workshop lies in its ability to allow students to apply themselves to practical problems in clinical trials and to make mistakes with no harm to the patient.
机译:详细介绍了使用名为“即时体验”的计算机模拟练习来规划和运行临床试验研讨会的基础。 2.由六到七个学生组成的小组,每个小组都有经验丰富的导师,这是为给定药物设计临床试验方案的难题。通过使用计算机程序,可以根据组织者制定的预设规则为这些设计生成结果。 3.游戏本身是强调与临床试验相关的实践和理论问题的工具。在开发试验设计和结果分析过程中,可以在小组讨论期间提供更多有价值的信息。 4.此类研讨会的局限性包括需要学生具备临床医学和药理学的工作知识,导师和组织者的能力以及与计算机和相对严格的计算机程序相关的技术问题。 5.这种类型的研讨会的价值在于它可以让学生将自己应用于临床试验中的实际问题,并且可以在不伤害患者的情况下犯错误。

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