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Development of a Novel Motor Imagery Control Technique and Application in a Gaming Environment

机译:新型电机图像控制技术的开发及其在游戏环境中的应用

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摘要

We present a methodology for a hybrid brain-computer interface (BCI) system, with the recognition of motor imagery (MI) based on EEG and blink EOG signals. We tested the BCI system in a 3D Tetris and an analogous 2D game playing environment. To enhance player's BCI control ability, the study focused on feature extraction from EEG and control strategy supporting Game-BCI system operation. We compared the numerical differences between spatial features extracted with common spatial pattern (CSP) and the proposed multifeature extraction. To demonstrate the effectiveness of 3D game environment at enhancing player's event-related desynchronization (ERD) and event-related synchronization (ERS) production ability, we set the 2D Screen Game as the comparison experiment. According to a series of statistical results, the group performing MI in the 3D Tetris environment showed more significant improvements in generating MI-associated ERD/ERS. Analysis results of game-score indicated that the players' scores presented an obvious uptrend in 3D Tetris environment but did not show an obvious downward trend in 2D Screen Game. It suggested that the immersive and rich-control environment for MI would improve the associated mental imagery and enhance MI-based BCI skills.
机译:我们提出了一种基于脑电图和眨眼EOG信号的运动图像(MI)识别的混合脑机接口(BCI)系统的方法。我们在3D俄罗斯方块和类似的2D游戏环境中测试了BCI系统。为了增强玩家的BCI控制能力,本研究着重于从EEG中提取特征以及支持Game-BCI系统操作的控制策略。我们比较了使用通用空间模式(CSP)提取的空间特征与建议的多特征提取之间的数值差异。为了演示3D游戏环境在增强玩家事件相关的失步(ERD)和事件相关的同步(ERS)产生能力方面的有效性,我们将2D屏幕游戏设置为比较实验。根据一系列统计结果,在3D Tetris环境中执行MI的小组在生成与MI相关的ERD / ERS方面显示出更大的进步。游戏得分的分析结果表明,在3D俄罗斯方块环境中,玩家的得分呈现出明显的上升趋势,而在2D屏幕游戏中则没有呈现出明显的下降趋势。它表明,MI的沉浸式和丰富控制环境将改善相关的心理形象并增强基于MI的BCI技能。

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